Dane Johnson
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6e19b44981
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Fix the windows version (Fuck that was a trip)
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2021-03-04 10:31:36 -06:00 |
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Dane Johnson
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c568da15be
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Remove dependency cycle (build for windows is working?)
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2021-03-02 15:03:55 -06:00 |
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Dane Johnson
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a792d05ba1
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Getters/Setters for basic lights
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2021-03-02 11:48:18 -06:00 |
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Dane Johnson
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335f596393
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Start working on more lights
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2021-03-02 10:39:38 -06:00 |
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Dane Johnson
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35d18c0f16
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Externalize Assimp
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2021-02-05 11:22:37 -06:00 |
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Dane Johnson
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d84681c23a
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Added collision meshes from files
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2021-01-30 19:39:25 -06:00 |
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Dane Johnson
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53bf12d211
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Wake up physic objects when activation with code
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2021-01-30 16:44:22 -06:00 |
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Dane Johnson
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abbd5f4f98
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Error handling in lua code
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2021-01-30 15:34:27 -06:00 |
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Dane Johnson
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aec78299ac
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Can free instanced game elements from within the game
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2021-01-27 17:34:03 -06:00 |
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Dane Johnson
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3852065c95
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Delete allocated memory in main
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2021-01-27 16:37:23 -06:00 |
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Dane Johnson
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8a19a4af7a
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cfloats are just floats, no overcomplication
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2021-01-27 16:17:22 -06:00 |
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Dane Johnson
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eed011b898
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Allow non-lua builds
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2021-01-27 16:05:46 -06:00 |
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Dane Johnson
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7045b8fefd
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No lists
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2021-01-27 15:20:25 -06:00 |
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Dane Johnson
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cd0fe6f27e
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Mesh refactor and documentation
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2021-01-27 15:15:40 -06:00 |
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Dane Johnson
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1bf1486e0a
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Refactor and document Rigidbody
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2021-01-27 00:01:17 -06:00 |
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Dane Johnson
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2eab32ec36
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Camera documentation
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2021-01-26 23:32:36 -06:00 |
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Dane Johnson
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d6db1c16c7
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Refactor spatial, add documentation
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2021-01-26 23:28:20 -06:00 |
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Dane Johnson
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62059079cd
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More docs
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2021-01-26 22:04:57 -06:00 |
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Dane Johnson
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d2b6aafce5
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Build documentation
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2021-01-26 16:51:27 -06:00 |
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Dane Johnson
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14ed96161d
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Begin refactor, add documentation
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2021-01-26 16:42:28 -06:00 |
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Dane Johnson
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cd20bc490d
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Added more collision shapes and rigidbody driving
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2021-01-25 15:17:32 -06:00 |
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Dane Johnson
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f27cf4bd88
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Added rigid bodys
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2021-01-24 22:55:36 -06:00 |
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Dane Johnson
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d51528dd0f
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Add instancing system
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2021-01-24 16:37:35 -06:00 |
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Dane Johnson
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59da3c088f
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Mesh duplication
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2021-01-23 13:00:08 -06:00 |
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Dane Johnson
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5e8e7b3ce0
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Correct for non uniform scale in lighting
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2021-01-23 12:33:10 -06:00 |
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Dane Johnson
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776b297150
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Skybox
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2021-01-23 11:54:34 -06:00 |
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Dane Johnson
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fe65f7491b
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Black clear color
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2021-01-22 20:12:15 -06:00 |
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Dane Johnson
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1d97f6d855
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Import materials from files
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2021-01-22 18:44:43 -06:00 |
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Dane Johnson
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1ee5ed3e88
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Shader refactor
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2021-01-22 15:27:32 -06:00 |
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Dane Johnson
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8fb29d389a
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Start work on lighting
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2021-01-21 15:26:39 -06:00 |
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Dane Johnson
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43996eb2e6
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More quality of life
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2021-01-21 11:12:45 -06:00 |
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Dane Johnson
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6f03ed7295
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Apply rotations in the correct order
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2021-01-20 22:17:33 -06:00 |
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Dane Johnson
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7ac961ea42
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More constants
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2021-01-20 21:58:43 -06:00 |
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Dane Johnson
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cf39a40f29
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Scripting quality of life adjustments
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2021-01-20 21:42:14 -06:00 |
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Dane Johnson
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087a75eaab
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Add alpha scissor
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2021-01-20 20:49:12 -06:00 |
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Dane Johnson
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4955d77de8
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Added scaling
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2021-01-20 17:18:39 -06:00 |
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Dane Johnson
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391060d9ba
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Remove ball (meshes must be loaded from file)
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2021-01-20 17:05:59 -06:00 |
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Dane Johnson
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0c9935a3c0
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Materials are just structs
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2021-01-20 15:16:44 -06:00 |
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Dane Johnson
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745f03d8a2
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Can add models with multiple textures
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2021-01-20 14:54:54 -06:00 |
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Dane Johnson
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68f373bf69
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Some demo stuff
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2021-01-20 12:50:59 -06:00 |
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Dane Johnson
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472e269b01
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Added a uniform die function
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2021-01-19 16:36:10 -06:00 |
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Dane Johnson
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a0620bd760
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Reorganize core
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2021-01-19 16:16:54 -06:00 |
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Dane Johnson
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2d4e162cd6
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Added framebuffer to render screen to
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2021-01-19 16:06:01 -06:00 |
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Dane Johnson
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22016f9d98
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Fix texture filtering (should all be nearest)
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2021-01-18 19:06:37 -06:00 |
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Dane Johnson
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155b572aca
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Model loading and texturing
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2021-01-18 18:25:47 -06:00 |
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Dane Johnson
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66bf7776c7
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Remove "Drawable" virtual class to simplify class hierarchy
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2021-01-18 13:31:09 -06:00 |
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Dane Johnson
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0f3dbdff64
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Transform shader sources to header files
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2021-01-17 18:03:09 -06:00 |
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Dane Johnson
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5e8d693758
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Textures and colors passed to shader via Uniforms
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2021-01-17 14:36:38 -06:00 |
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Dane Johnson
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e243a666f1
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Add some window hints
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2021-01-17 12:41:14 -06:00 |
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Dane Johnson
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95ccf7af6b
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Access to vector operators
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2021-01-15 20:33:25 -06:00 |
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