Fix texture filtering (should all be nearest)

This commit is contained in:
Dane Johnson
2021-01-18 19:06:37 -06:00
parent 155b572aca
commit 22016f9d98
6 changed files with 10 additions and 9 deletions

View File

@@ -22,9 +22,9 @@ Texture Texture::FromFile(const char *filename) {
glBindTexture(GL_TEXTURE_2D, tex.id);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
int nrChannels;
unsigned char* data = stbi_load(filename, &tex.width, &tex.height, &nrChannels, 0);