Remove ball (meshes must be loaded from file)
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@@ -1,39 +0,0 @@
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#include "Ball.h"
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Ball::Ball() {
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IndexList indices;
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VertexList vertices;
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// It's a cube really
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// Front
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vertices.push_back(Vertex(1.0f, 1.0f, 1.0f, 0.0f, 1.0f));
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vertices.push_back(Vertex(1.0f, -1.0f, 1.0f, 0.0f, 0.0f));
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vertices.push_back(Vertex(-1.0f, 1.0f, 1.0f, 1.0f, 1.0f));
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vertices.push_back(Vertex(-1.0f, -1.0f, 1.0f, 1.0f, 0.0f));
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// Back
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vertices.push_back(Vertex(1.0f, 1.0f, -1.0f, 0.0f, 0.0f));
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vertices.push_back(Vertex(1.0f, -1.0f, -1.0f, 0.0f, 1.0f));
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vertices.push_back(Vertex(-1.0f, 1.0f, -1.0f, 1.0f, 0.0f));
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vertices.push_back(Vertex(-1.0f, -1.0f, -1.0f, 1.0f, 1.0f));
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//Front
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indices.push_back(Index(0, 1, 2));
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indices.push_back(Index(1, 2, 3));
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//Back
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indices.push_back(Index(4, 5, 6));
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indices.push_back(Index(5, 6, 7));
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// Top
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indices.push_back(Index(0, 4, 6));
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indices.push_back(Index(0, 2, 6));
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// Bottom
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indices.push_back(Index(1, 3, 7));
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indices.push_back(Index(1, 5, 7));
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// Left side
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indices.push_back(Index(0, 1, 5));
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indices.push_back(Index(0, 4, 5));
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// Right side
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indices.push_back(Index(2, 3, 7));
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indices.push_back(Index(2, 6, 7));
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submeshes.push_back(new SubMesh(vertices, indices));
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}
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11
core/Ball.h
11
core/Ball.h
@@ -1,11 +0,0 @@
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#ifndef BALL_H
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#define BALL_H
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#include "Mesh.h"
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class Ball : public Mesh {
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public:
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Ball();
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};
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#endif /* BALL_H */
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@@ -80,6 +80,8 @@ Mesh* Mesh::FromFile(const char *filename) {
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my_mesh->submeshes.push_back(aiMesh2SubMesh(mesh_to_import));
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}
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my_mesh->SetupMesh();
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return my_mesh;
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}
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@@ -25,10 +25,11 @@ public:
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VertexList vertices;
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IndexList indices;
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Material material;
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void SetupSubMesh();
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void Draw(Shader *shader);
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private:
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Id VAO, VBO, EBO;
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void SetupSubMesh();
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friend class Mesh;
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};
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typedef std::vector<SubMesh*> SubMeshList;
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@@ -41,9 +42,9 @@ public:
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static Mesh *FromFile(const char *filename);
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virtual bool IsDrawable() const {return true;}
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virtual void Draw(Shader *shader);
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virtual void SetupMesh();
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protected:
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SubMeshList submeshes;
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virtual void SetupMesh();
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private:
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static SubMesh *aiMesh2SubMesh(aiMesh *mesh);
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};
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@@ -13,10 +13,10 @@
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#include "Screen.h"
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#include "Ball.h"
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#include "Camera.h"
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#include "Input.h"
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#include "Node.h"
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#include "Mesh.h"
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#include "Scripting/Lua.h"
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// Thirdparty Includes
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