Commit Graph

88 Commits

Author SHA1 Message Date
Dane Johnson
6e19b44981 Fix the windows version (Fuck that was a trip) 2021-03-04 10:31:36 -06:00
Dane Johnson
c568da15be Remove dependency cycle (build for windows is working?) 2021-03-02 15:03:55 -06:00
Dane Johnson
a792d05ba1 Getters/Setters for basic lights 2021-03-02 11:48:18 -06:00
Dane Johnson
335f596393 Start working on more lights 2021-03-02 10:39:38 -06:00
Dane Johnson
6445434310 Fixup cmake files (windows build is broke :<) 2021-02-05 15:54:37 -06:00
Dane Johnson
35d18c0f16 Externalize Assimp 2021-02-05 11:22:37 -06:00
Dane Johnson
d84681c23a Added collision meshes from files 2021-01-30 19:39:25 -06:00
Dane Johnson
f8614f8199 Move the demos down a directory 2021-01-30 16:50:13 -06:00
Dane Johnson
2d09db9605 More roadmap updates 2021-01-30 16:49:25 -06:00
Dane Johnson
53bf12d211 Wake up physic objects when activation with code 2021-01-30 16:44:22 -06:00
Dane Johnson
abbd5f4f98 Error handling in lua code 2021-01-30 15:34:27 -06:00
Dane Johnson
aec78299ac Can free instanced game elements from within the game 2021-01-27 17:34:03 -06:00
Dane Johnson
3852065c95 Delete allocated memory in main 2021-01-27 16:37:23 -06:00
Dane Johnson
8a19a4af7a cfloats are just floats, no overcomplication 2021-01-27 16:17:22 -06:00
Dane Johnson
eed011b898 Allow non-lua builds 2021-01-27 16:05:46 -06:00
Dane Johnson
7045b8fefd No lists 2021-01-27 15:20:25 -06:00
Dane Johnson
cd0fe6f27e Mesh refactor and documentation 2021-01-27 15:15:40 -06:00
Dane Johnson
1bf1486e0a Refactor and document Rigidbody 2021-01-27 00:01:17 -06:00
Dane Johnson
2eab32ec36 Camera documentation 2021-01-26 23:32:36 -06:00
Dane Johnson
d6db1c16c7 Refactor spatial, add documentation 2021-01-26 23:28:20 -06:00
Dane Johnson
62059079cd More docs 2021-01-26 22:04:57 -06:00
Dane Johnson
d2b6aafce5 Build documentation 2021-01-26 16:51:27 -06:00
Dane Johnson
14ed96161d Begin refactor, add documentation 2021-01-26 16:42:28 -06:00
Dane Johnson
cd20bc490d Added more collision shapes and rigidbody driving 2021-01-25 15:17:32 -06:00
Dane Johnson
f27cf4bd88 Added rigid bodys 2021-01-24 22:55:36 -06:00
Dane Johnson
d51528dd0f Add instancing system 2021-01-24 16:37:35 -06:00
Dane Johnson
799257bfdb Cull vertices beyond cull distance 2021-01-23 23:49:13 -06:00
Dane Johnson
651ad69c26 Fix ground overlap in demo 2021-01-23 23:39:13 -06:00
Dane Johnson
d012554db9 Use correct normal matrix 2021-01-23 23:31:46 -06:00
Dane Johnson
0bc3a89e66 Initializer for a new spatial 2021-01-23 13:03:22 -06:00
Dane Johnson
59da3c088f Mesh duplication 2021-01-23 13:00:08 -06:00
Dane Johnson
5e8e7b3ce0 Correct for non uniform scale in lighting 2021-01-23 12:33:10 -06:00
Dane Johnson
5c4ac7712d Test transform parenting 2021-01-23 12:01:06 -06:00
Dane Johnson
776b297150 Skybox 2021-01-23 11:54:34 -06:00
Dane Johnson
14ddf47d0d Scene arrangement and flyby 2021-01-23 10:19:47 -06:00
Dane Johnson
91b61cd88c Barn 2021-01-22 20:32:45 -06:00
Dane Johnson
fe65f7491b Black clear color 2021-01-22 20:12:15 -06:00
Dane Johnson
1d97f6d855 Import materials from files 2021-01-22 18:44:43 -06:00
Dane Johnson
1ee5ed3e88 Shader refactor 2021-01-22 15:27:32 -06:00
Dane Johnson
b08552c9fa Better vertices on ball 2021-01-22 15:09:39 -06:00
Dane Johnson
deec629ef4 Vertex exports all lights independently 2021-01-22 14:40:45 -06:00
Dane Johnson
950cc3ce16 Remove perspective hack 2021-01-22 14:37:32 -06:00
Dane Johnson
12add5bd20 Add a ball, use actual flat shading 2021-01-21 18:29:49 -06:00
Dane Johnson
7ebf34c3e0 Phong lighting, flat shader 2021-01-21 18:03:50 -06:00
Dane Johnson
96f1e23a54 Fix diffuse lighting 2021-01-21 15:35:21 -06:00
Dane Johnson
8fb29d389a Start work on lighting 2021-01-21 15:26:39 -06:00
Dane Johnson
43996eb2e6 More quality of life 2021-01-21 11:12:45 -06:00
Dane Johnson
6f03ed7295 Apply rotations in the correct order 2021-01-20 22:17:33 -06:00
Dane Johnson
7ac961ea42 More constants 2021-01-20 21:58:43 -06:00
Dane Johnson
cf39a40f29 Scripting quality of life adjustments 2021-01-20 21:42:14 -06:00