Transform shader sources to header files
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5e8d693758
commit
0f3dbdff64
@ -14,7 +14,6 @@ find_package(SWIG REQUIRED)
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find_package(Lua REQUIRED)
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file(GLOB_RECURSE sources core/*.cpp core/*.h)
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file(GLOB shaders shaders/*)
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add_compile_definitions(LUA_SCRIPTING)
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add_executable(couch ${sources})
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@ -26,8 +25,6 @@ target_link_libraries(couch OpenGL::GL)
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target_link_libraries(couch GLEW::GLEW)
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target_link_libraries(couch ${LUA_LIBRARIES})
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file(COPY shaders DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
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include(UseSWIG)
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set_property(SOURCE scripting/couch.i PROPERTY CPLUSPLUS ON)
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swig_add_library(couchlua
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@ -39,6 +36,11 @@ target_link_libraries(couch couchlua)
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add_subdirectory(thirdparty)
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add_subdirectory(shaders)
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target_include_directories(couch
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PUBLIC "${CMAKE_CURRENT_BINARY_DIR}/shaders")
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if(WIN32)
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target_link_libraries(couch glfw3dll)
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target_link_libraries(couch ssp)
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@ -1,42 +1,12 @@
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#include "Shader.h"
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Shader::Shader(const char* vertexPath, const char* fragmentPath) {
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std::string vertexCode;
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std::string fragmentCode;
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std::ifstream vShaderFile;
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std::ifstream fShaderFile;
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vShaderFile.exceptions(std::ifstream::failbit | std::ifstream::badbit);
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fShaderFile.exceptions(std::ifstream::failbit | std::ifstream::badbit);
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try {
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vShaderFile.open(vertexPath);
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fShaderFile.open(fragmentPath);
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std::stringstream vShaderStream, fShaderStream;
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vShaderStream << vShaderFile.rdbuf();
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fShaderStream << fShaderFile.rdbuf();
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vShaderFile.close();
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fShaderFile.close();
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vertexCode = vShaderStream.str();
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fragmentCode = fShaderStream.str();
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} catch (std::ifstream::failure e) {
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std::cerr << "Error reading shader file." << std::endl;
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}
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const char * vShaderCode = vertexCode.c_str();
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const char * fShaderCode = fragmentCode.c_str();
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Shader::Shader(const char* vertexCode, const char* fragmentCode) {
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Id vertex, fragment;
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int success;
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char infoLog[512];
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vertex = glCreateShader(GL_VERTEX_SHADER);
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glShaderSource(vertex, 1, &vShaderCode, NULL);
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glShaderSource(vertex, 1, &vertexCode, NULL);
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glCompileShader(vertex);
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glGetShaderiv(vertex, GL_COMPILE_STATUS, &success);
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if (!success) {
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@ -45,7 +15,7 @@ Shader::Shader(const char* vertexPath, const char* fragmentPath) {
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}
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fragment = glCreateShader(GL_FRAGMENT_SHADER);
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glShaderSource(fragment, 1, &fShaderCode, NULL);
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glShaderSource(fragment, 1, &fragmentCode, NULL);
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glCompileShader(fragment);
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glGetShaderiv(fragment, GL_COMPILE_STATUS, &success);
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if (!success) {
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@ -1,11 +1,6 @@
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#ifndef SHADER_H
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#define SHADER_H
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#include <string>
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#include <fstream>
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#include <sstream>
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#include <iostream>
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#include <glm/gtc/type_ptr.hpp>
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#include "types.h"
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@ -15,7 +10,7 @@ class Shader {
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public:
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Id id;
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Shader(const char *vertexPath, const char *fragmentPath);
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Shader(const char *vertexCode, const char *fragmentCode);
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void Use();
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void UpdateView(Matrix view);
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void UpdateModel(Matrix model);
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@ -1,6 +1,8 @@
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#include "FlatShader.h"
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#include "flat.vert.h"
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#include "flat.frag.h"
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FlatShader::FlatShader() : Shader("shaders/flat.vert", "shaders/flat.frag") {}
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FlatShader::FlatShader() : Shader(flat_vert, flat_frag) {}
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void FlatShader::UpdateColor(Vector3 color) {
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glUniform3f(glGetUniformLocation(id, "color"), color.r, color.g, color.b);
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Before Width: | Height: | Size: 413 KiB After Width: | Height: | Size: 413 KiB |
14
shaders/CMakeLists.txt
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14
shaders/CMakeLists.txt
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@ -0,0 +1,14 @@
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project(Couch)
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file(GLOB shaders *.vert *.frag)
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list(
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TRANSFORM shaders
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APPEND .h
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OUTPUT_VARIABLE shader_header_files)
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add_custom_target(shader_headers
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BYPRODUCTS ${shader_header_files}
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COMMAND perl "${CMAKE_CURRENT_SOURCE_DIR}/makeheaders.pl"
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DEPENDS ${shaders} ${CMAKE_CURRENT_SOURCE_DIR}/makeheaders.pl)
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add_dependencies(couch shader_headers)
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33
shaders/makeheaders.pl
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33
shaders/makeheaders.pl
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@ -0,0 +1,33 @@
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use strict;
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use warnings;
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sub convert {
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my $filename = $1;
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my $headerguard = "$filename.h";
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$headerguard =~ tr/a-z./A-Z_/;
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my $constname = "$filename";
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$constname =~ tr/./_/;
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open my $fin, '<', $filename;
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open my $fout, '>', "$filename.h";
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print $fout "#ifndef $headerguard \n#define $headerguard\nconst char * $constname = \n";
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while(my $line = <$fin>) {
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$line =~ s/\n/\\n/;
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print $fout "\"$line\"\n";
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}
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print $fout ";\n#endif // $headerguard\n";
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close $fin;
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close $fout;
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}
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opendir DIR, ".";
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while (readdir DIR) {
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if (/(.*\.(frag|vert))/) {
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convert;
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}
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}
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