Black clear color

This commit is contained in:
Dane Johnson 2021-01-22 20:12:15 -06:00
parent 1d97f6d855
commit fe65f7491b
2 changed files with 6 additions and 5 deletions

View File

@ -64,7 +64,7 @@ Screen::Screen() {
void Screen::Enable() {
glBindFramebuffer(GL_FRAMEBUFFER, framebuffer);
glClearColor(0.5f, 0.5f, 0.5f, 1.0f);
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glEnable(GL_DEPTH_TEST);
}

View File

@ -32,20 +32,21 @@ function init()
light.color = couch.Vector3(1.0, 1.0, 1.0)
light.ambient = 0.2
light.diffuse = 1.0
light.specular = 0.01
light.specular = 0.1
couch.Node.GetRoot().children:Append(light)
ball = couch.Mesh.FromFile("cube.obj")
material = ball:GetMaterial(0)
material.ambient = WHITE
material.ambient = RED
material.diffuse = RED
material.usesTex = true
material.tex = couch.Texture.FromFile("railing.png")
ball:SetMaterial(0, material)
couch.Node.GetRoot().children:Append(ball)
ball1 = couch.Mesh.FromFile("ball.obj")
print(material.diffuse.b)
material = ball1:GetMaterial(0)
material.tex = couch.Texture.FromFile("container.png")
material.usesTex = true
ball1:SetMaterial(0, material)
couch.Node.GetRoot().children:Append(ball1)