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Scripting
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Scripting quality of life adjustments
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2021-01-20 21:42:14 -06:00 |
Shaders
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Add alpha scissor
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2021-01-20 20:49:12 -06:00 |
.dir-locals.el
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Init commit
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2021-01-12 14:09:38 -06:00 |
Camera.cpp
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lua integration
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2021-01-13 16:47:16 -06:00 |
Camera.h
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Scene tree
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2021-01-14 11:52:01 -06:00 |
constants.h
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More constants
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2021-01-20 21:58:43 -06:00 |
couch.cpp
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Added scaling
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2021-01-20 17:18:39 -06:00 |
Index.cpp
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Drew a triangle
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2021-01-13 10:42:57 -06:00 |
Index.h
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Drew a triangle
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2021-01-13 10:42:57 -06:00 |
Input.cpp
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Added new shader types
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2021-01-15 16:15:47 -06:00 |
Input.h
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Added new shader types
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2021-01-15 16:15:47 -06:00 |
Material.cpp
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Add alpha scissor
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2021-01-20 20:49:12 -06:00 |
Material.h
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Add alpha scissor
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2021-01-20 20:49:12 -06:00 |
Mesh.cpp
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Add alpha scissor
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2021-01-20 20:49:12 -06:00 |
Mesh.h
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Add alpha scissor
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2021-01-20 20:49:12 -06:00 |
Node.cpp
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Scene tree
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2021-01-14 11:52:01 -06:00 |
Node.h
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Remove "Drawable" virtual class to simplify class hierarchy
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2021-01-18 13:31:09 -06:00 |
Screen.cpp
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Some demo stuff
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2021-01-20 12:50:59 -06:00 |
Screen.h
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Added framebuffer to render screen to
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2021-01-19 16:06:01 -06:00 |
Spatial.h
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Remove "Drawable" virtual class to simplify class hierarchy
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2021-01-18 13:31:09 -06:00 |
Transform.cpp
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Added scaling
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2021-01-20 17:18:39 -06:00 |
Transform.h
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Added scaling
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2021-01-20 17:18:39 -06:00 |
types.cpp
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Access to vector operators
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2021-01-15 20:33:25 -06:00 |
types.h
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Access to vector operators
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2021-01-15 20:33:25 -06:00 |
Util.cpp
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Added a uniform die function
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2021-01-19 16:36:10 -06:00 |
Util.h
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Added a uniform die function
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2021-01-19 16:36:10 -06:00 |
Vertex.cpp
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Textures and colors passed to shader via Uniforms
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2021-01-17 14:36:38 -06:00 |
Vertex.h
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Textures and colors passed to shader via Uniforms
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2021-01-17 14:36:38 -06:00 |