couch/core
Dane Johnson 7045b8fefd No lists
2021-01-27 15:20:25 -06:00
..
Scripting Begin refactor, add documentation 2021-01-26 16:42:28 -06:00
Shaders Begin refactor, add documentation 2021-01-26 16:42:28 -06:00
.dir-locals.el Init commit 2021-01-12 14:09:38 -06:00
Camera.cpp Camera documentation 2021-01-26 23:32:36 -06:00
Camera.h Camera documentation 2021-01-26 23:32:36 -06:00
CMakeLists.txt More docs 2021-01-26 22:04:57 -06:00
CollisionShape.cpp Added more collision shapes and rigidbody driving 2021-01-25 15:17:32 -06:00
CollisionShape.h Added more collision shapes and rigidbody driving 2021-01-25 15:17:32 -06:00
constants.h More constants 2021-01-20 21:58:43 -06:00
couch.cpp Refactor spatial, add documentation 2021-01-26 23:28:20 -06:00
Index.cpp Drew a triangle 2021-01-13 10:42:57 -06:00
Index.h Drew a triangle 2021-01-13 10:42:57 -06:00
Input.cpp Added new shader types 2021-01-15 16:15:47 -06:00
Input.h Added new shader types 2021-01-15 16:15:47 -06:00
Light.cpp Add instancing system 2021-01-24 16:37:35 -06:00
Light.h Add instancing system 2021-01-24 16:37:35 -06:00
mainpage.dox More docs 2021-01-26 22:04:57 -06:00
Material.cpp Added more collision shapes and rigidbody driving 2021-01-25 15:17:32 -06:00
Material.h Added more collision shapes and rigidbody driving 2021-01-25 15:17:32 -06:00
Mesh.cpp Mesh refactor and documentation 2021-01-27 15:15:40 -06:00
Mesh.h No lists 2021-01-27 15:20:25 -06:00
Node.cpp Refactor spatial, add documentation 2021-01-26 23:28:20 -06:00
Node.h More docs 2021-01-26 22:04:57 -06:00
Rigidbody.cpp Refactor and document Rigidbody 2021-01-27 00:01:17 -06:00
Rigidbody.h Refactor and document Rigidbody 2021-01-27 00:01:17 -06:00
Screen.cpp Black clear color 2021-01-22 20:12:15 -06:00
Screen.h Added framebuffer to render screen to 2021-01-19 16:06:01 -06:00
Skybox.cpp Add instancing system 2021-01-24 16:37:35 -06:00
Skybox.h Add instancing system 2021-01-24 16:37:35 -06:00
Spatial.cpp Refactor spatial, add documentation 2021-01-26 23:28:20 -06:00
Spatial.h Refactor and document Rigidbody 2021-01-27 00:01:17 -06:00
Transform.cpp Refactor spatial, add documentation 2021-01-26 23:28:20 -06:00
Transform.h Refactor spatial, add documentation 2021-01-26 23:28:20 -06:00
types.cpp Access to vector operators 2021-01-15 20:33:25 -06:00
types.h Start work on lighting 2021-01-21 15:26:39 -06:00
Util.cpp Added a uniform die function 2021-01-19 16:36:10 -06:00
Util.h Begin refactor, add documentation 2021-01-26 16:42:28 -06:00
Vertex.cpp Start work on lighting 2021-01-21 15:26:39 -06:00
Vertex.h Start work on lighting 2021-01-21 15:26:39 -06:00
World.cpp Added rigid bodys 2021-01-24 22:55:36 -06:00
World.h Added rigid bodys 2021-01-24 22:55:36 -06:00