.. |
Scripting
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Error handling in lua code
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2021-01-30 15:34:27 -06:00 |
Shaders
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cfloats are just floats, no overcomplication
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2021-01-27 16:17:22 -06:00 |
.dir-locals.el
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Init commit
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2021-01-12 14:09:38 -06:00 |
Camera.cpp
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Camera documentation
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2021-01-26 23:32:36 -06:00 |
Camera.h
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Camera documentation
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2021-01-26 23:32:36 -06:00 |
CMakeLists.txt
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Allow non-lua builds
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2021-01-27 16:05:46 -06:00 |
CollisionShape.cpp
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cfloats are just floats, no overcomplication
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2021-01-27 16:17:22 -06:00 |
CollisionShape.h
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cfloats are just floats, no overcomplication
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2021-01-27 16:17:22 -06:00 |
constants.h
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More constants
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2021-01-20 21:58:43 -06:00 |
couch.cpp
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Can free instanced game elements from within the game
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2021-01-27 17:34:03 -06:00 |
Index.cpp
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Drew a triangle
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2021-01-13 10:42:57 -06:00 |
Index.h
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Drew a triangle
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2021-01-13 10:42:57 -06:00 |
Input.cpp
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Added new shader types
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2021-01-15 16:15:47 -06:00 |
Input.h
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Added new shader types
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2021-01-15 16:15:47 -06:00 |
Light.cpp
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cfloats are just floats, no overcomplication
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2021-01-27 16:17:22 -06:00 |
Light.h
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cfloats are just floats, no overcomplication
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2021-01-27 16:17:22 -06:00 |
mainpage.dox
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More docs
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2021-01-26 22:04:57 -06:00 |
Material.cpp
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Error handling in lua code
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2021-01-30 15:34:27 -06:00 |
Material.h
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cfloats are just floats, no overcomplication
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2021-01-27 16:17:22 -06:00 |
Mesh.cpp
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Error handling in lua code
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2021-01-30 15:34:27 -06:00 |
Mesh.h
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Error handling in lua code
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2021-01-30 15:34:27 -06:00 |
Node.cpp
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Error handling in lua code
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2021-01-30 15:34:27 -06:00 |
Node.h
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Can free instanced game elements from within the game
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2021-01-27 17:34:03 -06:00 |
Rigidbody.cpp
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cfloats are just floats, no overcomplication
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2021-01-27 16:17:22 -06:00 |
Rigidbody.h
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cfloats are just floats, no overcomplication
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2021-01-27 16:17:22 -06:00 |
Screen.cpp
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Black clear color
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2021-01-22 20:12:15 -06:00 |
Screen.h
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Added framebuffer to render screen to
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2021-01-19 16:06:01 -06:00 |
Skybox.cpp
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Error handling in lua code
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2021-01-30 15:34:27 -06:00 |
Skybox.h
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Add instancing system
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2021-01-24 16:37:35 -06:00 |
Spatial.cpp
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cfloats are just floats, no overcomplication
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2021-01-27 16:17:22 -06:00 |
Spatial.h
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cfloats are just floats, no overcomplication
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2021-01-27 16:17:22 -06:00 |
Transform.cpp
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Refactor spatial, add documentation
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2021-01-26 23:28:20 -06:00 |
Transform.h
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Refactor spatial, add documentation
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2021-01-26 23:28:20 -06:00 |
types.cpp
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cfloats are just floats, no overcomplication
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2021-01-27 16:17:22 -06:00 |
types.h
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cfloats are just floats, no overcomplication
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2021-01-27 16:17:22 -06:00 |
Util.cpp
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Added a uniform die function
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2021-01-19 16:36:10 -06:00 |
Util.h
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Begin refactor, add documentation
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2021-01-26 16:42:28 -06:00 |
Vertex.cpp
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cfloats are just floats, no overcomplication
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2021-01-27 16:17:22 -06:00 |
Vertex.h
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cfloats are just floats, no overcomplication
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2021-01-27 16:17:22 -06:00 |
World.cpp
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cfloats are just floats, no overcomplication
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2021-01-27 16:17:22 -06:00 |
World.h
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cfloats are just floats, no overcomplication
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2021-01-27 16:17:22 -06:00 |