couch/core
2021-01-20 20:49:12 -06:00
..
Scripting Added a uniform die function 2021-01-19 16:36:10 -06:00
Shaders Add alpha scissor 2021-01-20 20:49:12 -06:00
.dir-locals.el Init commit 2021-01-12 14:09:38 -06:00
Camera.cpp lua integration 2021-01-13 16:47:16 -06:00
Camera.h Scene tree 2021-01-14 11:52:01 -06:00
couch.cpp Added scaling 2021-01-20 17:18:39 -06:00
Index.cpp Drew a triangle 2021-01-13 10:42:57 -06:00
Index.h Drew a triangle 2021-01-13 10:42:57 -06:00
Input.cpp Added new shader types 2021-01-15 16:15:47 -06:00
Input.h Added new shader types 2021-01-15 16:15:47 -06:00
Material.cpp Add alpha scissor 2021-01-20 20:49:12 -06:00
Material.h Add alpha scissor 2021-01-20 20:49:12 -06:00
Mesh.cpp Add alpha scissor 2021-01-20 20:49:12 -06:00
Mesh.h Add alpha scissor 2021-01-20 20:49:12 -06:00
Node.cpp Scene tree 2021-01-14 11:52:01 -06:00
Node.h Remove "Drawable" virtual class to simplify class hierarchy 2021-01-18 13:31:09 -06:00
Screen.cpp Some demo stuff 2021-01-20 12:50:59 -06:00
Screen.h Added framebuffer to render screen to 2021-01-19 16:06:01 -06:00
Spatial.h Remove "Drawable" virtual class to simplify class hierarchy 2021-01-18 13:31:09 -06:00
Transform.cpp Added scaling 2021-01-20 17:18:39 -06:00
Transform.h Added scaling 2021-01-20 17:18:39 -06:00
types.cpp Access to vector operators 2021-01-15 20:33:25 -06:00
types.h Access to vector operators 2021-01-15 20:33:25 -06:00
Util.cpp Added a uniform die function 2021-01-19 16:36:10 -06:00
Util.h Added a uniform die function 2021-01-19 16:36:10 -06:00
Vertex.cpp Textures and colors passed to shader via Uniforms 2021-01-17 14:36:38 -06:00
Vertex.h Textures and colors passed to shader via Uniforms 2021-01-17 14:36:38 -06:00