Dane Johnson
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43d2daa899
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Add bullet thirdparty library
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2021-03-15 17:11:19 -05:00 |
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Dane Johnson
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a41fcbe7f4
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Build Assimp from source
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2021-03-15 13:46:19 -05:00 |
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Dane Johnson
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b7a83a2876
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No need to clear the default buffer, will be totally overwritten each time
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2021-03-09 16:49:06 -06:00 |
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Dane Johnson
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5bc1703b2c
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Encapsulate frame buffers
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2021-03-09 16:40:21 -06:00 |
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Dane Johnson
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f568e2186f
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No more disabling buffers, just enable the next one.
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2021-03-08 14:02:18 -06:00 |
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Dane Johnson
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bef0498398
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Let the OS do some cleanup at the end
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2021-03-08 13:54:36 -06:00 |
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Dane Johnson
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45d564bccf
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Encapsulate GLFW windows
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2021-03-08 13:50:50 -06:00 |
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Dane Johnson
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0562cd8aea
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Add ambient light from point lights
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2021-03-04 14:49:48 -06:00 |
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Dane Johnson
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55f293137f
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Add point lights
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2021-03-04 14:29:48 -06:00 |
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Dane Johnson
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0a2f9ac7bf
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Fix light doc
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2021-03-04 10:43:31 -06:00 |
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Dane Johnson
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4c6b4587c3
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Directional Light get/set
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2021-03-04 10:41:45 -06:00 |
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Dane Johnson
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6e19b44981
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Fix the windows version (Fuck that was a trip)
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2021-03-04 10:31:36 -06:00 |
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Dane Johnson
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c568da15be
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Remove dependency cycle (build for windows is working?)
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2021-03-02 15:03:55 -06:00 |
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Dane Johnson
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a792d05ba1
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Getters/Setters for basic lights
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2021-03-02 11:48:18 -06:00 |
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Dane Johnson
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335f596393
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Start working on more lights
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2021-03-02 10:39:38 -06:00 |
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Dane Johnson
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35d18c0f16
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Externalize Assimp
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2021-02-05 11:22:37 -06:00 |
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Dane Johnson
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d84681c23a
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Added collision meshes from files
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2021-01-30 19:39:25 -06:00 |
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Dane Johnson
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53bf12d211
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Wake up physic objects when activation with code
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2021-01-30 16:44:22 -06:00 |
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Dane Johnson
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abbd5f4f98
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Error handling in lua code
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2021-01-30 15:34:27 -06:00 |
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Dane Johnson
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aec78299ac
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Can free instanced game elements from within the game
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2021-01-27 17:34:03 -06:00 |
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Dane Johnson
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3852065c95
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Delete allocated memory in main
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2021-01-27 16:37:23 -06:00 |
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Dane Johnson
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8a19a4af7a
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cfloats are just floats, no overcomplication
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2021-01-27 16:17:22 -06:00 |
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Dane Johnson
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eed011b898
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Allow non-lua builds
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2021-01-27 16:05:46 -06:00 |
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Dane Johnson
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7045b8fefd
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No lists
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2021-01-27 15:20:25 -06:00 |
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Dane Johnson
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cd0fe6f27e
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Mesh refactor and documentation
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2021-01-27 15:15:40 -06:00 |
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Dane Johnson
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1bf1486e0a
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Refactor and document Rigidbody
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2021-01-27 00:01:17 -06:00 |
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Dane Johnson
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2eab32ec36
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Camera documentation
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2021-01-26 23:32:36 -06:00 |
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Dane Johnson
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d6db1c16c7
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Refactor spatial, add documentation
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2021-01-26 23:28:20 -06:00 |
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Dane Johnson
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62059079cd
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More docs
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2021-01-26 22:04:57 -06:00 |
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Dane Johnson
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d2b6aafce5
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Build documentation
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2021-01-26 16:51:27 -06:00 |
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Dane Johnson
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14ed96161d
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Begin refactor, add documentation
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2021-01-26 16:42:28 -06:00 |
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Dane Johnson
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cd20bc490d
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Added more collision shapes and rigidbody driving
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2021-01-25 15:17:32 -06:00 |
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Dane Johnson
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f27cf4bd88
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Added rigid bodys
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2021-01-24 22:55:36 -06:00 |
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Dane Johnson
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d51528dd0f
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Add instancing system
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2021-01-24 16:37:35 -06:00 |
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Dane Johnson
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59da3c088f
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Mesh duplication
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2021-01-23 13:00:08 -06:00 |
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Dane Johnson
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5e8e7b3ce0
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Correct for non uniform scale in lighting
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2021-01-23 12:33:10 -06:00 |
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Dane Johnson
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776b297150
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Skybox
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2021-01-23 11:54:34 -06:00 |
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Dane Johnson
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fe65f7491b
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Black clear color
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2021-01-22 20:12:15 -06:00 |
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Dane Johnson
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1d97f6d855
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Import materials from files
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2021-01-22 18:44:43 -06:00 |
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Dane Johnson
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1ee5ed3e88
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Shader refactor
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2021-01-22 15:27:32 -06:00 |
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Dane Johnson
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8fb29d389a
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Start work on lighting
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2021-01-21 15:26:39 -06:00 |
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Dane Johnson
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43996eb2e6
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More quality of life
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2021-01-21 11:12:45 -06:00 |
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Dane Johnson
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6f03ed7295
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Apply rotations in the correct order
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2021-01-20 22:17:33 -06:00 |
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Dane Johnson
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7ac961ea42
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More constants
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2021-01-20 21:58:43 -06:00 |
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Dane Johnson
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cf39a40f29
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Scripting quality of life adjustments
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2021-01-20 21:42:14 -06:00 |
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Dane Johnson
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087a75eaab
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Add alpha scissor
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2021-01-20 20:49:12 -06:00 |
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Dane Johnson
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4955d77de8
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Added scaling
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2021-01-20 17:18:39 -06:00 |
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Dane Johnson
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391060d9ba
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Remove ball (meshes must be loaded from file)
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2021-01-20 17:05:59 -06:00 |
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Dane Johnson
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0c9935a3c0
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Materials are just structs
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2021-01-20 15:16:44 -06:00 |
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Dane Johnson
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745f03d8a2
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Can add models with multiple textures
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2021-01-20 14:54:54 -06:00 |
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