couch/core
2021-03-04 10:41:45 -06:00
..
Scripting Error handling in lua code 2021-01-30 15:34:27 -06:00
Shaders Directional Light get/set 2021-03-04 10:41:45 -06:00
.dir-locals.el Init commit 2021-01-12 14:09:38 -06:00
Camera.cpp Camera documentation 2021-01-26 23:32:36 -06:00
Camera.h Camera documentation 2021-01-26 23:32:36 -06:00
CMakeLists.txt Fix the windows version (Fuck that was a trip) 2021-03-04 10:31:36 -06:00
CollisionShape.cpp Added collision meshes from files 2021-01-30 19:39:25 -06:00
CollisionShape.h Added collision meshes from files 2021-01-30 19:39:25 -06:00
constants.h More constants 2021-01-20 21:58:43 -06:00
couch.cpp Fix the windows version (Fuck that was a trip) 2021-03-04 10:31:36 -06:00
Index.cpp Drew a triangle 2021-01-13 10:42:57 -06:00
Index.h Drew a triangle 2021-01-13 10:42:57 -06:00
Input.cpp Added new shader types 2021-01-15 16:15:47 -06:00
Input.h Added new shader types 2021-01-15 16:15:47 -06:00
Light.cpp Directional Light get/set 2021-03-04 10:41:45 -06:00
Light.h Directional Light get/set 2021-03-04 10:41:45 -06:00
mainpage.dox More docs 2021-01-26 22:04:57 -06:00
Material.cpp Remove dependency cycle (build for windows is working?) 2021-03-02 15:03:55 -06:00
Material.h cfloats are just floats, no overcomplication 2021-01-27 16:17:22 -06:00
Mesh.cpp Error handling in lua code 2021-01-30 15:34:27 -06:00
Mesh.h Added collision meshes from files 2021-01-30 19:39:25 -06:00
Node.cpp Fix the windows version (Fuck that was a trip) 2021-03-04 10:31:36 -06:00
Node.h Fix the windows version (Fuck that was a trip) 2021-03-04 10:31:36 -06:00
Rigidbody.cpp Wake up physic objects when activation with code 2021-01-30 16:44:22 -06:00
Rigidbody.h cfloats are just floats, no overcomplication 2021-01-27 16:17:22 -06:00
Screen.cpp Black clear color 2021-01-22 20:12:15 -06:00
Screen.h Added framebuffer to render screen to 2021-01-19 16:06:01 -06:00
Skybox.cpp Error handling in lua code 2021-01-30 15:34:27 -06:00
Skybox.h Add instancing system 2021-01-24 16:37:35 -06:00
Spatial.cpp Added collision meshes from files 2021-01-30 19:39:25 -06:00
Spatial.h Added collision meshes from files 2021-01-30 19:39:25 -06:00
Transform.cpp Refactor spatial, add documentation 2021-01-26 23:28:20 -06:00
Transform.h Refactor spatial, add documentation 2021-01-26 23:28:20 -06:00
types.cpp cfloats are just floats, no overcomplication 2021-01-27 16:17:22 -06:00
types.h cfloats are just floats, no overcomplication 2021-01-27 16:17:22 -06:00
Util.cpp Added a uniform die function 2021-01-19 16:36:10 -06:00
Util.h Begin refactor, add documentation 2021-01-26 16:42:28 -06:00
Vertex.cpp cfloats are just floats, no overcomplication 2021-01-27 16:17:22 -06:00
Vertex.h cfloats are just floats, no overcomplication 2021-01-27 16:17:22 -06:00
World.cpp cfloats are just floats, no overcomplication 2021-01-27 16:17:22 -06:00
World.h cfloats are just floats, no overcomplication 2021-01-27 16:17:22 -06:00