couch/core
2021-03-09 16:49:06 -06:00
..
Scripting Encapsulate GLFW windows 2021-03-08 13:50:50 -06:00
Shaders Add ambient light from point lights 2021-03-04 14:49:48 -06:00
.dir-locals.el Init commit 2021-01-12 14:09:38 -06:00
Camera.cpp Camera documentation 2021-01-26 23:32:36 -06:00
Camera.h Camera documentation 2021-01-26 23:32:36 -06:00
CMakeLists.txt Encapsulate frame buffers 2021-03-09 16:40:21 -06:00
CollisionShape.cpp Added collision meshes from files 2021-01-30 19:39:25 -06:00
CollisionShape.h Added collision meshes from files 2021-01-30 19:39:25 -06:00
constants.h More constants 2021-01-20 21:58:43 -06:00
couch.cpp No need to clear the default buffer, will be totally overwritten each time 2021-03-09 16:49:06 -06:00
Framebuffer.cpp Encapsulate frame buffers 2021-03-09 16:40:21 -06:00
Framebuffer.h Encapsulate frame buffers 2021-03-09 16:40:21 -06:00
Index.cpp Drew a triangle 2021-01-13 10:42:57 -06:00
Index.h Drew a triangle 2021-01-13 10:42:57 -06:00
Input.cpp Encapsulate GLFW windows 2021-03-08 13:50:50 -06:00
Input.h Encapsulate GLFW windows 2021-03-08 13:50:50 -06:00
Light.cpp Add point lights 2021-03-04 14:29:48 -06:00
Light.h Add point lights 2021-03-04 14:29:48 -06:00
mainpage.dox More docs 2021-01-26 22:04:57 -06:00
Material.cpp Remove dependency cycle (build for windows is working?) 2021-03-02 15:03:55 -06:00
Material.h cfloats are just floats, no overcomplication 2021-01-27 16:17:22 -06:00
Mesh.cpp Error handling in lua code 2021-01-30 15:34:27 -06:00
Mesh.h Added collision meshes from files 2021-01-30 19:39:25 -06:00
Node.cpp Fix the windows version (Fuck that was a trip) 2021-03-04 10:31:36 -06:00
Node.h Fix the windows version (Fuck that was a trip) 2021-03-04 10:31:36 -06:00
Rigidbody.cpp Wake up physic objects when activation with code 2021-01-30 16:44:22 -06:00
Rigidbody.h cfloats are just floats, no overcomplication 2021-01-27 16:17:22 -06:00
Screen.cpp Encapsulate frame buffers 2021-03-09 16:40:21 -06:00
Screen.h Encapsulate frame buffers 2021-03-09 16:40:21 -06:00
Skybox.cpp Error handling in lua code 2021-01-30 15:34:27 -06:00
Skybox.h Add instancing system 2021-01-24 16:37:35 -06:00
Spatial.cpp Added collision meshes from files 2021-01-30 19:39:25 -06:00
Spatial.h Added collision meshes from files 2021-01-30 19:39:25 -06:00
Transform.cpp Refactor spatial, add documentation 2021-01-26 23:28:20 -06:00
Transform.h Refactor spatial, add documentation 2021-01-26 23:28:20 -06:00
types.cpp cfloats are just floats, no overcomplication 2021-01-27 16:17:22 -06:00
types.h Encapsulate GLFW windows 2021-03-08 13:50:50 -06:00
Util.cpp Add point lights 2021-03-04 14:29:48 -06:00
Util.h Add point lights 2021-03-04 14:29:48 -06:00
Vertex.cpp cfloats are just floats, no overcomplication 2021-01-27 16:17:22 -06:00
Vertex.h cfloats are just floats, no overcomplication 2021-01-27 16:17:22 -06:00
Window.cpp Encapsulate frame buffers 2021-03-09 16:40:21 -06:00
Window.h Encapsulate frame buffers 2021-03-09 16:40:21 -06:00
World.cpp cfloats are just floats, no overcomplication 2021-01-27 16:17:22 -06:00
World.h cfloats are just floats, no overcomplication 2021-01-27 16:17:22 -06:00