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Scripting
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Encapsulate GLFW windows
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2021-03-08 13:50:50 -06:00 |
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Shaders
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Add ambient light from point lights
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2021-03-04 14:49:48 -06:00 |
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.dir-locals.el
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Init commit
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2021-01-12 14:09:38 -06:00 |
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Camera.cpp
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Camera documentation
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2021-01-26 23:32:36 -06:00 |
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Camera.h
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Camera documentation
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2021-01-26 23:32:36 -06:00 |
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CMakeLists.txt
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Encapsulate GLFW windows
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2021-03-08 13:50:50 -06:00 |
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CollisionShape.cpp
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Added collision meshes from files
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2021-01-30 19:39:25 -06:00 |
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CollisionShape.h
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Added collision meshes from files
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2021-01-30 19:39:25 -06:00 |
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constants.h
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More constants
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2021-01-20 21:58:43 -06:00 |
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couch.cpp
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No more disabling buffers, just enable the next one.
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2021-03-08 14:02:18 -06:00 |
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Index.cpp
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Drew a triangle
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2021-01-13 10:42:57 -06:00 |
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Index.h
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Drew a triangle
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2021-01-13 10:42:57 -06:00 |
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Input.cpp
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Encapsulate GLFW windows
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2021-03-08 13:50:50 -06:00 |
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Input.h
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Encapsulate GLFW windows
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2021-03-08 13:50:50 -06:00 |
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Light.cpp
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Add point lights
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2021-03-04 14:29:48 -06:00 |
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Light.h
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Add point lights
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2021-03-04 14:29:48 -06:00 |
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mainpage.dox
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More docs
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2021-01-26 22:04:57 -06:00 |
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Material.cpp
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Remove dependency cycle (build for windows is working?)
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2021-03-02 15:03:55 -06:00 |
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Material.h
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cfloats are just floats, no overcomplication
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2021-01-27 16:17:22 -06:00 |
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Mesh.cpp
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Error handling in lua code
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2021-01-30 15:34:27 -06:00 |
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Mesh.h
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Added collision meshes from files
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2021-01-30 19:39:25 -06:00 |
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Node.cpp
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Fix the windows version (Fuck that was a trip)
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2021-03-04 10:31:36 -06:00 |
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Node.h
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Fix the windows version (Fuck that was a trip)
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2021-03-04 10:31:36 -06:00 |
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Rigidbody.cpp
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Wake up physic objects when activation with code
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2021-01-30 16:44:22 -06:00 |
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Rigidbody.h
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cfloats are just floats, no overcomplication
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2021-01-27 16:17:22 -06:00 |
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Screen.cpp
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No more disabling buffers, just enable the next one.
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2021-03-08 14:02:18 -06:00 |
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Screen.h
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No more disabling buffers, just enable the next one.
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2021-03-08 14:02:18 -06:00 |
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Skybox.cpp
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Error handling in lua code
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2021-01-30 15:34:27 -06:00 |
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Skybox.h
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Add instancing system
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2021-01-24 16:37:35 -06:00 |
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Spatial.cpp
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Added collision meshes from files
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2021-01-30 19:39:25 -06:00 |
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Spatial.h
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Added collision meshes from files
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2021-01-30 19:39:25 -06:00 |
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Transform.cpp
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Refactor spatial, add documentation
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2021-01-26 23:28:20 -06:00 |
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Transform.h
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Refactor spatial, add documentation
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2021-01-26 23:28:20 -06:00 |
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types.cpp
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cfloats are just floats, no overcomplication
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2021-01-27 16:17:22 -06:00 |
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types.h
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Encapsulate GLFW windows
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2021-03-08 13:50:50 -06:00 |
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Util.cpp
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Add point lights
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2021-03-04 14:29:48 -06:00 |
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Util.h
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Add point lights
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2021-03-04 14:29:48 -06:00 |
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Vertex.cpp
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cfloats are just floats, no overcomplication
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2021-01-27 16:17:22 -06:00 |
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Vertex.h
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cfloats are just floats, no overcomplication
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2021-01-27 16:17:22 -06:00 |
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Window.cpp
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No more disabling buffers, just enable the next one.
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2021-03-08 14:02:18 -06:00 |
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Window.h
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No more disabling buffers, just enable the next one.
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2021-03-08 14:02:18 -06:00 |
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World.cpp
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cfloats are just floats, no overcomplication
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2021-01-27 16:17:22 -06:00 |
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World.h
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cfloats are just floats, no overcomplication
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2021-01-27 16:17:22 -06:00 |