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								 Dane Johnson | 27cd78510e | Build static libraries | 2021-03-16 13:33:49 -05:00 |  | 
			
				
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								 Dane Johnson | bc98444a69 | Revert "Build Assimp from source" This reverts commit a41fcbe7f4. | 2021-03-15 17:28:32 -05:00 |  | 
			
				
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								 Dane Johnson | 2d11c3d5c7 | Revert "Add bullet thirdparty library" This reverts commit 43d2daa899. | 2021-03-15 17:28:26 -05:00 |  | 
			
				
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								 Dane Johnson | 43d2daa899 | Add bullet thirdparty library | 2021-03-15 17:11:19 -05:00 |  | 
			
				
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								 Dane Johnson | a41fcbe7f4 | Build Assimp from source | 2021-03-15 13:46:19 -05:00 |  | 
			
				
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								 Dane Johnson | b7a83a2876 | No need to clear the default buffer, will be totally overwritten each time | 2021-03-09 16:49:06 -06:00 |  | 
			
				
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								 Dane Johnson | 5bc1703b2c | Encapsulate frame buffers | 2021-03-09 16:40:21 -06:00 |  | 
			
				
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								 Dane Johnson | f568e2186f | No more disabling buffers, just enable the next one. | 2021-03-08 14:02:18 -06:00 |  | 
			
				
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								 Dane Johnson | bef0498398 | Let the OS do some cleanup at the end | 2021-03-08 13:54:36 -06:00 |  | 
			
				
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								 Dane Johnson | 45d564bccf | Encapsulate GLFW windows | 2021-03-08 13:50:50 -06:00 |  | 
			
				
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								 Dane Johnson | 0562cd8aea | Add ambient light from point lights | 2021-03-04 14:49:48 -06:00 |  | 
			
				
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								 Dane Johnson | 55f293137f | Add point lights | 2021-03-04 14:29:48 -06:00 |  | 
			
				
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								 Dane Johnson | 0a2f9ac7bf | Fix light doc | 2021-03-04 10:43:31 -06:00 |  | 
			
				
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								 Dane Johnson | 4c6b4587c3 | Directional Light get/set | 2021-03-04 10:41:45 -06:00 |  | 
			
				
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								 Dane Johnson | 6e19b44981 | Fix the windows version (Fuck that was a trip) | 2021-03-04 10:31:36 -06:00 |  | 
			
				
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								 Dane Johnson | c568da15be | Remove dependency cycle (build for windows is working?) | 2021-03-02 15:03:55 -06:00 |  | 
			
				
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								 Dane Johnson | a792d05ba1 | Getters/Setters for basic lights | 2021-03-02 11:48:18 -06:00 |  | 
			
				
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								 Dane Johnson | 335f596393 | Start working on more lights | 2021-03-02 10:39:38 -06:00 |  | 
			
				
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								 Dane Johnson | 35d18c0f16 | Externalize Assimp | 2021-02-05 11:22:37 -06:00 |  | 
			
				
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								 Dane Johnson | d84681c23a | Added collision meshes from files | 2021-01-30 19:39:25 -06:00 |  | 
			
				
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								 Dane Johnson | 53bf12d211 | Wake up physic objects when activation with code | 2021-01-30 16:44:22 -06:00 |  | 
			
				
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								 Dane Johnson | abbd5f4f98 | Error handling in lua code | 2021-01-30 15:34:27 -06:00 |  | 
			
				
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								 Dane Johnson | aec78299ac | Can free instanced game elements from within the game | 2021-01-27 17:34:03 -06:00 |  | 
			
				
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								 Dane Johnson | 3852065c95 | Delete allocated memory in main | 2021-01-27 16:37:23 -06:00 |  | 
			
				
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								 Dane Johnson | 8a19a4af7a | cfloats are just floats, no overcomplication | 2021-01-27 16:17:22 -06:00 |  | 
			
				
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								 Dane Johnson | eed011b898 | Allow non-lua builds | 2021-01-27 16:05:46 -06:00 |  | 
			
				
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								 Dane Johnson | 7045b8fefd | No lists | 2021-01-27 15:20:25 -06:00 |  | 
			
				
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								 Dane Johnson | cd0fe6f27e | Mesh refactor and documentation | 2021-01-27 15:15:40 -06:00 |  | 
			
				
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								 Dane Johnson | 1bf1486e0a | Refactor and document Rigidbody | 2021-01-27 00:01:17 -06:00 |  | 
			
				
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								 Dane Johnson | 2eab32ec36 | Camera documentation | 2021-01-26 23:32:36 -06:00 |  | 
			
				
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								 Dane Johnson | d6db1c16c7 | Refactor spatial, add documentation | 2021-01-26 23:28:20 -06:00 |  | 
			
				
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								 Dane Johnson | 62059079cd | More docs | 2021-01-26 22:04:57 -06:00 |  | 
			
				
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								 Dane Johnson | d2b6aafce5 | Build documentation | 2021-01-26 16:51:27 -06:00 |  | 
			
				
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								 Dane Johnson | 14ed96161d | Begin refactor, add documentation | 2021-01-26 16:42:28 -06:00 |  | 
			
				
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								 Dane Johnson | cd20bc490d | Added more collision shapes and rigidbody driving | 2021-01-25 15:17:32 -06:00 |  | 
			
				
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								 Dane Johnson | f27cf4bd88 | Added rigid bodys | 2021-01-24 22:55:36 -06:00 |  | 
			
				
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								 Dane Johnson | d51528dd0f | Add instancing system | 2021-01-24 16:37:35 -06:00 |  | 
			
				
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								 Dane Johnson | 59da3c088f | Mesh duplication | 2021-01-23 13:00:08 -06:00 |  | 
			
				
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								 Dane Johnson | 5e8e7b3ce0 | Correct for non uniform scale in lighting | 2021-01-23 12:33:10 -06:00 |  | 
			
				
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								 Dane Johnson | 776b297150 | Skybox | 2021-01-23 11:54:34 -06:00 |  | 
			
				
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								 Dane Johnson | fe65f7491b | Black clear color | 2021-01-22 20:12:15 -06:00 |  | 
			
				
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								 Dane Johnson | 1d97f6d855 | Import materials from files | 2021-01-22 18:44:43 -06:00 |  | 
			
				
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								 Dane Johnson | 1ee5ed3e88 | Shader refactor | 2021-01-22 15:27:32 -06:00 |  | 
			
				
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								 Dane Johnson | 8fb29d389a | Start work on lighting | 2021-01-21 15:26:39 -06:00 |  | 
			
				
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								 Dane Johnson | 43996eb2e6 | More quality of life | 2021-01-21 11:12:45 -06:00 |  | 
			
				
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								 Dane Johnson | 6f03ed7295 | Apply rotations in the correct order | 2021-01-20 22:17:33 -06:00 |  | 
			
				
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								 Dane Johnson | 7ac961ea42 | More constants | 2021-01-20 21:58:43 -06:00 |  | 
			
				
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								 Dane Johnson | cf39a40f29 | Scripting quality of life adjustments | 2021-01-20 21:42:14 -06:00 |  | 
			
				
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								 Dane Johnson | 087a75eaab | Add alpha scissor | 2021-01-20 20:49:12 -06:00 |  | 
			
				
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								 Dane Johnson | 4955d77de8 | Added scaling | 2021-01-20 17:18:39 -06:00 |  |