Dane Johnson
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d51528dd0f
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Add instancing system
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2021-01-24 16:37:35 -06:00 |
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Dane Johnson
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59da3c088f
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Mesh duplication
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2021-01-23 13:00:08 -06:00 |
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Dane Johnson
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5e8e7b3ce0
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Correct for non uniform scale in lighting
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2021-01-23 12:33:10 -06:00 |
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Dane Johnson
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776b297150
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Skybox
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2021-01-23 11:54:34 -06:00 |
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Dane Johnson
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fe65f7491b
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Black clear color
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2021-01-22 20:12:15 -06:00 |
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Dane Johnson
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1d97f6d855
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Import materials from files
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2021-01-22 18:44:43 -06:00 |
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Dane Johnson
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1ee5ed3e88
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Shader refactor
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2021-01-22 15:27:32 -06:00 |
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Dane Johnson
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8fb29d389a
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Start work on lighting
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2021-01-21 15:26:39 -06:00 |
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Dane Johnson
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43996eb2e6
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More quality of life
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2021-01-21 11:12:45 -06:00 |
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Dane Johnson
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6f03ed7295
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Apply rotations in the correct order
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2021-01-20 22:17:33 -06:00 |
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Dane Johnson
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7ac961ea42
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More constants
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2021-01-20 21:58:43 -06:00 |
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Dane Johnson
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cf39a40f29
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Scripting quality of life adjustments
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2021-01-20 21:42:14 -06:00 |
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Dane Johnson
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087a75eaab
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Add alpha scissor
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2021-01-20 20:49:12 -06:00 |
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Dane Johnson
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4955d77de8
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Added scaling
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2021-01-20 17:18:39 -06:00 |
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Dane Johnson
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391060d9ba
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Remove ball (meshes must be loaded from file)
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2021-01-20 17:05:59 -06:00 |
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Dane Johnson
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0c9935a3c0
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Materials are just structs
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2021-01-20 15:16:44 -06:00 |
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Dane Johnson
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745f03d8a2
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Can add models with multiple textures
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2021-01-20 14:54:54 -06:00 |
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Dane Johnson
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68f373bf69
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Some demo stuff
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2021-01-20 12:50:59 -06:00 |
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Dane Johnson
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472e269b01
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Added a uniform die function
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2021-01-19 16:36:10 -06:00 |
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Dane Johnson
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a0620bd760
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Reorganize core
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2021-01-19 16:16:54 -06:00 |
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Dane Johnson
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2d4e162cd6
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Added framebuffer to render screen to
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2021-01-19 16:06:01 -06:00 |
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Dane Johnson
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22016f9d98
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Fix texture filtering (should all be nearest)
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2021-01-18 19:06:37 -06:00 |
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Dane Johnson
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155b572aca
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Model loading and texturing
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2021-01-18 18:25:47 -06:00 |
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Dane Johnson
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66bf7776c7
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Remove "Drawable" virtual class to simplify class hierarchy
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2021-01-18 13:31:09 -06:00 |
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Dane Johnson
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0f3dbdff64
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Transform shader sources to header files
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2021-01-17 18:03:09 -06:00 |
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Dane Johnson
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5e8d693758
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Textures and colors passed to shader via Uniforms
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2021-01-17 14:36:38 -06:00 |
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Dane Johnson
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e243a666f1
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Add some window hints
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2021-01-17 12:41:14 -06:00 |
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Dane Johnson
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95ccf7af6b
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Access to vector operators
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2021-01-15 20:33:25 -06:00 |
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Dane Johnson
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7651923ee8
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Somewhat improved wrapping
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2021-01-15 17:51:19 -06:00 |
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Dane Johnson
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2a12a1f119
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Added new shader types
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2021-01-15 16:15:47 -06:00 |
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Dane Johnson
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e99b623fec
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More abstraction for scripting languages
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2021-01-15 15:43:32 -06:00 |
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Dane Johnson
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4d1f0160c1
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Port to CMake
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2021-01-14 14:36:37 -06:00 |
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Dane Johnson
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a3e4a0d512
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Scene tree
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2021-01-14 11:52:01 -06:00 |
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Dane Johnson
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35f43e9520
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Mouse control
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2021-01-13 22:50:01 -06:00 |
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Dane Johnson
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d9a4a4bf05
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Camera rotation
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2021-01-13 20:50:08 -06:00 |
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Dane Johnson
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e9a669eebe
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Rotation
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2021-01-13 20:08:39 -06:00 |
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Dane Johnson
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3c652884c2
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Balls can dance
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2021-01-13 18:51:58 -06:00 |
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Dane Johnson
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86f6203efc
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lua integration
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2021-01-13 16:47:16 -06:00 |
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Dane Johnson
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d5788228f6
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Show my square
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2021-01-13 13:17:31 -06:00 |
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Dane Johnson
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41b99aa442
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Drew a triangle
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2021-01-13 10:42:57 -06:00 |
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Dane Johnson
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584a8654a8
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Init commit
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2021-01-12 14:09:38 -06:00 |
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