Commit Graph

59 Commits

Author SHA1 Message Date
Dane Johnson
35d18c0f16 Externalize Assimp 2021-02-05 11:22:37 -06:00
Dane Johnson
d84681c23a Added collision meshes from files 2021-01-30 19:39:25 -06:00
Dane Johnson
53bf12d211 Wake up physic objects when activation with code 2021-01-30 16:44:22 -06:00
Dane Johnson
abbd5f4f98 Error handling in lua code 2021-01-30 15:34:27 -06:00
Dane Johnson
aec78299ac Can free instanced game elements from within the game 2021-01-27 17:34:03 -06:00
Dane Johnson
3852065c95 Delete allocated memory in main 2021-01-27 16:37:23 -06:00
Dane Johnson
8a19a4af7a cfloats are just floats, no overcomplication 2021-01-27 16:17:22 -06:00
Dane Johnson
eed011b898 Allow non-lua builds 2021-01-27 16:05:46 -06:00
Dane Johnson
7045b8fefd No lists 2021-01-27 15:20:25 -06:00
Dane Johnson
cd0fe6f27e Mesh refactor and documentation 2021-01-27 15:15:40 -06:00
Dane Johnson
1bf1486e0a Refactor and document Rigidbody 2021-01-27 00:01:17 -06:00
Dane Johnson
2eab32ec36 Camera documentation 2021-01-26 23:32:36 -06:00
Dane Johnson
d6db1c16c7 Refactor spatial, add documentation 2021-01-26 23:28:20 -06:00
Dane Johnson
62059079cd More docs 2021-01-26 22:04:57 -06:00
Dane Johnson
d2b6aafce5 Build documentation 2021-01-26 16:51:27 -06:00
Dane Johnson
14ed96161d Begin refactor, add documentation 2021-01-26 16:42:28 -06:00
Dane Johnson
cd20bc490d Added more collision shapes and rigidbody driving 2021-01-25 15:17:32 -06:00
Dane Johnson
f27cf4bd88 Added rigid bodys 2021-01-24 22:55:36 -06:00
Dane Johnson
d51528dd0f Add instancing system 2021-01-24 16:37:35 -06:00
Dane Johnson
59da3c088f Mesh duplication 2021-01-23 13:00:08 -06:00
Dane Johnson
5e8e7b3ce0 Correct for non uniform scale in lighting 2021-01-23 12:33:10 -06:00
Dane Johnson
776b297150 Skybox 2021-01-23 11:54:34 -06:00
Dane Johnson
fe65f7491b Black clear color 2021-01-22 20:12:15 -06:00
Dane Johnson
1d97f6d855 Import materials from files 2021-01-22 18:44:43 -06:00
Dane Johnson
1ee5ed3e88 Shader refactor 2021-01-22 15:27:32 -06:00
Dane Johnson
8fb29d389a Start work on lighting 2021-01-21 15:26:39 -06:00
Dane Johnson
43996eb2e6 More quality of life 2021-01-21 11:12:45 -06:00
Dane Johnson
6f03ed7295 Apply rotations in the correct order 2021-01-20 22:17:33 -06:00
Dane Johnson
7ac961ea42 More constants 2021-01-20 21:58:43 -06:00
Dane Johnson
cf39a40f29 Scripting quality of life adjustments 2021-01-20 21:42:14 -06:00
Dane Johnson
087a75eaab Add alpha scissor 2021-01-20 20:49:12 -06:00
Dane Johnson
4955d77de8 Added scaling 2021-01-20 17:18:39 -06:00
Dane Johnson
391060d9ba Remove ball (meshes must be loaded from file) 2021-01-20 17:05:59 -06:00
Dane Johnson
0c9935a3c0 Materials are just structs 2021-01-20 15:16:44 -06:00
Dane Johnson
745f03d8a2 Can add models with multiple textures 2021-01-20 14:54:54 -06:00
Dane Johnson
68f373bf69 Some demo stuff 2021-01-20 12:50:59 -06:00
Dane Johnson
472e269b01 Added a uniform die function 2021-01-19 16:36:10 -06:00
Dane Johnson
a0620bd760 Reorganize core 2021-01-19 16:16:54 -06:00
Dane Johnson
2d4e162cd6 Added framebuffer to render screen to 2021-01-19 16:06:01 -06:00
Dane Johnson
22016f9d98 Fix texture filtering (should all be nearest) 2021-01-18 19:06:37 -06:00
Dane Johnson
155b572aca Model loading and texturing 2021-01-18 18:25:47 -06:00
Dane Johnson
66bf7776c7 Remove "Drawable" virtual class to simplify class hierarchy 2021-01-18 13:31:09 -06:00
Dane Johnson
0f3dbdff64 Transform shader sources to header files 2021-01-17 18:03:09 -06:00
Dane Johnson
5e8d693758 Textures and colors passed to shader via Uniforms 2021-01-17 14:36:38 -06:00
Dane Johnson
e243a666f1 Add some window hints 2021-01-17 12:41:14 -06:00
Dane Johnson
95ccf7af6b Access to vector operators 2021-01-15 20:33:25 -06:00
Dane Johnson
7651923ee8 Somewhat improved wrapping 2021-01-15 17:51:19 -06:00
Dane Johnson
2a12a1f119 Added new shader types 2021-01-15 16:15:47 -06:00
Dane Johnson
e99b623fec More abstraction for scripting languages 2021-01-15 15:43:32 -06:00
Dane Johnson
4d1f0160c1 Port to CMake 2021-01-14 14:36:37 -06:00