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d5ec750c7f
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Update worklog 1-24-22
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2022-01-24 11:24:04 -06:00 |
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60b493901c
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linter stuff
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2022-01-22 11:50:02 -06:00 |
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893059ccad
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No need for old makefile
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2022-01-21 16:39:41 -06:00 |
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45af2d976e
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Rust module is the whole project now. I'm a crab
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2022-01-21 16:38:33 -06:00 |
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77c2371eff
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Strip old c and c++ stuff
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2022-01-21 16:36:48 -06:00 |
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0a4484578b
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Just use a getter
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2022-01-21 16:32:58 -06:00 |
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d99270d63b
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Godot bindings generated by "gdnative" rust crate
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2022-01-21 16:16:38 -06:00 |
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f1fc3fcf62
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Begin c-api
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2022-01-20 16:11:51 -06:00 |
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6150b41674
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Move to correct godot branch
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2022-01-20 11:22:50 -06:00 |
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aec4eb6d01
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Add godot headers submodule
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2022-01-20 11:09:53 -06:00 |
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2ef4c6b4c3
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Remove godot-cpp submodule
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2022-01-20 11:08:17 -06:00 |
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ee85711741
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Update worklog 1/20/22
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2022-01-20 11:00:50 -06:00 |
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5b53c8e18b
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Choices complete, prep for merge into master
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2022-01-20 10:52:32 -06:00 |
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Dane Johnson
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e0e54bd34b
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More ffi for choices and the like
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2022-01-19 09:57:20 -06:00 |
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Dane Johnson
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8d23af431e
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Put the ffi in it's own module (for namespace control)
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2022-01-11 15:53:50 -06:00 |
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Dane Johnson
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6430123d2f
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Merge branch 'master' into rust
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2022-01-11 15:23:52 -06:00 |
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Dane Johnson
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f62f923390
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Update worklog to document my new love of Rust
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2022-01-11 15:23:27 -06:00 |
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Dane Johnson
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c1eb29275a
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Get the bodies, footers working in the c-api
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2022-01-11 15:13:54 -06:00 |
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9fcb145b55
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Get the parser working in Rust
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2022-01-07 13:48:36 -06:00 |
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54163136e1
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Update worklog again
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2022-01-02 19:40:14 -06:00 |
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13f4cc264a
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Use storybook namespace
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2022-01-02 19:35:30 -06:00 |
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e6d5df0e6f
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Add Godot module
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2022-01-02 19:11:37 -06:00 |
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3e89adce77
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Compile base to static library
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2022-01-02 19:01:01 -06:00 |
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ae1266ccc9
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Finish up the cli driver
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2022-01-02 17:50:40 -06:00 |
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67aebee24d
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Fix stat lookups
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2022-01-02 14:42:19 -06:00 |
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bf55252b9a
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Execute semantic actions for optionals only if the optional exists
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2022-01-02 11:34:47 -06:00 |
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c3b7cc58f0
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Some more c++ stuff, add possible lr grammar (glr?)
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2022-01-01 19:00:55 -06:00 |
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6aba0d0227
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The commit where I moved everything
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2021-12-31 13:07:59 -06:00 |
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58187bbff0
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Update work log
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2021-12-30 11:37:51 -06:00 |
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8ebec372cf
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Select a choice
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2021-12-29 16:00:51 -06:00 |
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901b4a004a
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Show stat blocks
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2021-12-29 15:53:03 -06:00 |
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dane
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ea85bf005d
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Add readme
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2021-12-29 15:11:42 -06:00 |
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9006913174
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Actually choices should be a map<int,Choice*>
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2021-12-26 17:22:24 -06:00 |
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e94e43f547
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Use a set for story options
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2021-12-26 17:01:00 -06:00 |
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b30463dfd2
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Update worklog 12/26/21
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2021-12-26 15:55:03 -06:00 |
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f3d3bd2cd1
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Handle END and GOTO footers
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2021-12-23 17:20:05 -06:00 |
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106786279f
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Better externalization, begin storybook class
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2021-12-23 16:59:05 -06:00 |
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0accce69f1
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Organization, ignore binaries
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2021-12-22 10:08:37 -06:00 |
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dc7c3666aa
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Add the ability to read from a file, move to own directory
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2021-12-22 10:02:23 -06:00 |
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28ac6d8331
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Use an input file
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2021-12-21 09:58:33 -06:00 |
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9d4e426b4f
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Parse the choices
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2021-12-21 09:28:14 -06:00 |
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8c729d5218
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Choices as vector pointer (getting close!...)
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2021-12-17 17:01:51 -06:00 |
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2ad0587242
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Choices are also a c++ struct
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2021-12-17 16:47:02 -06:00 |
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6aed8ed768
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Use c++ style constructors/destructors
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2021-12-17 16:20:48 -06:00 |
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a797d269c5
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Use vectors
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2021-12-17 16:02:24 -06:00 |
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d7acfd8c8e
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Use a c++ compiler
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2021-12-17 15:47:46 -06:00 |
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a8155e885f
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Change the way choices work again
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2021-12-17 15:42:47 -06:00 |
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c23d2db949
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Remove generated files
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2021-12-17 13:57:01 -06:00 |
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706e87a123
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Init commit
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2021-12-17 13:54:05 -06:00 |
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