Update worklog to document my new love of Rust
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@ -119,3 +119,11 @@ Also I still haven't mentioned to Pam I was doing this. Hope that's not a proble
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Okay I've got the skeleton of a Godot Native module there, but I'm realizing cross-platform builds are limited by the compiler I'm using for
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the base module. I think I'll need to either compile from source for the Godot thing, or port the whole project over to the SConstruct build
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system, which shouldn't be too hard considering the size of the project. Still, yet another thing I have to learn, not too happy about that.
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1/11/22
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Well I found a library that's got good promise, but there was a catch, it's a Rust module. Fortunately Rust is like the coolest darn
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language I've ever seen. Guess I'm a Rust person now, ain't never gonna learn C++. Darn. Anyways I'm porting the whole library over
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on the rust branch, getting the parser working was easy as pie. Rust (despite having closures and algebraic data types) can just
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compile down to a static library so I'm going to do that instead of the peg/leg mess. If nothing else, finding this library and
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Rust itself just made this whole project worth it.
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