Use a set for story options
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parent
b30463dfd2
commit
e94e43f547
12
src/cyoa.h
12
src/cyoa.h
@ -2,6 +2,7 @@
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#define CYOA_H
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#include <vector>
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#include <set>
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#define STATCHECK_GT 1
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#define STATCHECK_LT 2
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@ -27,6 +28,15 @@ struct Choice {
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Choice(char*, statcheck_t *statcheck, statchange_t *statchange);
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};
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struct ChoiceComparator {
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bool operator()(const Choice* a, const Choice* b) const {
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return a->option < b->option;
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}
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};
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typedef std::set<Choice*, ChoiceComparator> ChoiceList;
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enum class FooterType {
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End,
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Goto,
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@ -36,7 +46,7 @@ enum class FooterType {
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struct Footer {
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FooterType type;
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union {
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std::vector<Choice*> *choices;
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ChoiceList *choices;
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char *link;
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};
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10
src/cyoa.leg
10
src/cyoa.leg
@ -16,7 +16,7 @@ std::vector<Page*> pages;
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Page *emit_ending();
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Page *emit_goto(char*);
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Page *emit_choices(std::vector<Choice*>*);
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Page *emit_choices(ChoiceList*);
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void append_body(Page *page, char *str);
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@ -24,7 +24,7 @@ union value {
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Page *page;
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char *string;
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Choice *choice;
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std::vector<Choice*> *choices;
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ChoiceList *choices;
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int num;
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statcheck_t *statcheck;
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statchange_t *statchange;
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@ -57,8 +57,8 @@ Goto = 'GOTO' - < i:Identifier > Newline
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Ending = 'THE END' Newline
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ChoiceList = c:Choice l:ChoiceList { $$ = l; $$.choices->push_back(c.choice); }
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| c:Choice { $$.choices = new std::vector<Choice*>(); $$.choices->push_back(c.choice); }
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ChoiceList = c:Choice l:ChoiceList { $$ = l; $$.choices->insert(c.choice); }
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| c:Choice { $$.choices = new ChoiceList(); $$.choices->insert(c.choice); }
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Choice = b:Bullet f:Freetext r:Redirect
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{
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@ -135,7 +135,7 @@ Page *emit_ending() {
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return mypage;
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}
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Page *emit_choices(std::vector<Choice*> *choices) {
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Page *emit_choices(ChoiceList *choices) {
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Page *mypage = new Page;
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mypage->footer.type = FooterType::Choices;
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mypage->footer.choices = choices;
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@ -62,6 +62,10 @@ void Storybook::Play() {
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printf("Press ENTER to continue...");
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std::cin.get();
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break;
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case FooterType::Choices:
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for (Choice *c : *current->footer.choices) {
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printf("%d) %s\n", c->option, c->flavor);
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}
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default:
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IsEnded = true; // TODO
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}
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