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								 Dane Johnson | cf39a40f29 | Scripting quality of life adjustments | 2021-01-20 21:42:14 -06:00 |  | 
			
				
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								 Dane Johnson | 087a75eaab | Add alpha scissor | 2021-01-20 20:49:12 -06:00 |  | 
			
				
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								 Dane Johnson | 4955d77de8 | Added scaling | 2021-01-20 17:18:39 -06:00 |  | 
			
				
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								 Dane Johnson | 391060d9ba | Remove ball (meshes must be loaded from file) | 2021-01-20 17:05:59 -06:00 |  | 
			
				
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								 Dane Johnson | 0c9935a3c0 | Materials are just structs | 2021-01-20 15:16:44 -06:00 |  | 
			
				
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								 Dane Johnson | 745f03d8a2 | Can add models with multiple textures | 2021-01-20 14:54:54 -06:00 |  | 
			
				
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								 Dane Johnson | 68f373bf69 | Some demo stuff | 2021-01-20 12:50:59 -06:00 |  | 
			
				
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								 Dane Johnson | 472e269b01 | Added a uniform die function | 2021-01-19 16:36:10 -06:00 |  | 
			
				
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								 Dane Johnson | a0620bd760 | Reorganize core | 2021-01-19 16:16:54 -06:00 |  | 
			
				
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								 Dane Johnson | 2d4e162cd6 | Added framebuffer to render screen to | 2021-01-19 16:06:01 -06:00 |  | 
			
				
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								 Dane Johnson | 22016f9d98 | Fix texture filtering (should all be nearest) | 2021-01-18 19:06:37 -06:00 |  | 
			
				
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								 Dane Johnson | 155b572aca | Model loading and texturing | 2021-01-18 18:25:47 -06:00 |  | 
			
				
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								 Dane Johnson | 66bf7776c7 | Remove "Drawable" virtual class to simplify class hierarchy | 2021-01-18 13:31:09 -06:00 |  | 
			
				
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								 Dane Johnson | 0f3dbdff64 | Transform shader sources to header files | 2021-01-17 18:03:09 -06:00 |  | 
			
				
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								 Dane Johnson | 5e8d693758 | Textures and colors passed to shader via Uniforms | 2021-01-17 14:36:38 -06:00 |  | 
			
				
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								 Dane Johnson | e243a666f1 | Add some window hints | 2021-01-17 12:41:14 -06:00 |  | 
			
				
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								 Dane Johnson | 95ccf7af6b | Access to vector operators | 2021-01-15 20:33:25 -06:00 |  | 
			
				
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								 Dane Johnson | 7651923ee8 | Somewhat improved wrapping | 2021-01-15 17:51:19 -06:00 |  | 
			
				
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								 Dane Johnson | 2a12a1f119 | Added new shader types | 2021-01-15 16:15:47 -06:00 |  | 
			
				
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								 Dane Johnson | e99b623fec | More abstraction for scripting languages | 2021-01-15 15:43:32 -06:00 |  | 
			
				
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								 Dane Johnson | 4d1f0160c1 | Port to CMake | 2021-01-14 14:36:37 -06:00 |  | 
			
				
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								 Dane Johnson | a3e4a0d512 | Scene tree | 2021-01-14 11:52:01 -06:00 |  | 
			
				
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								 Dane Johnson | 35f43e9520 | Mouse control | 2021-01-13 22:50:01 -06:00 |  | 
			
				
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								 Dane Johnson | d9a4a4bf05 | Camera rotation | 2021-01-13 20:50:08 -06:00 |  | 
			
				
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								 Dane Johnson | e9a669eebe | Rotation | 2021-01-13 20:08:39 -06:00 |  | 
			
				
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								 Dane Johnson | 3c652884c2 | Balls can dance | 2021-01-13 18:51:58 -06:00 |  | 
			
				
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								 Dane Johnson | 86f6203efc | lua integration | 2021-01-13 16:47:16 -06:00 |  | 
			
				
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								 Dane Johnson | d5788228f6 | Show my square | 2021-01-13 13:17:31 -06:00 |  | 
			
				
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								 Dane Johnson | 41b99aa442 | Drew a triangle | 2021-01-13 10:42:57 -06:00 |  | 
			
				
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								 Dane Johnson | 584a8654a8 | Init commit | 2021-01-12 14:09:38 -06:00 |  |