Fix ground overlap in demo
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@ -161,7 +161,7 @@ function make_ground()
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for x = -20, 20, 1 do
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for z = -20, 20, 1 do
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local piece = ground_prefab:Duplicate()
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piece.transform.position = couch.Vector3(3.0 * x, -2.0, 3.0 * z)
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piece.transform.position = couch.Vector3(6.0 * x, -2.0, 6.0 * z)
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ground.children:Append(piece)
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end
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end
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