-
53bf12d211
Wake up physic objects when activation with code
Dane Johnson
2021-01-30 16:44:22 -0600
-
f47170663c
Wake up physic objects when activation with code
Dane Johnson
2021-01-30 16:44:22 -0600
-
abbd5f4f98
Error handling in lua code
Dane Johnson
2021-01-30 15:34:27 -0600
-
ec503a796d
Error handling in lua code
Dane Johnson
2021-01-30 15:34:27 -0600
-
aec78299ac
Can free instanced game elements from within the game
Dane Johnson
2021-01-27 17:34:03 -0600
-
21c540ef69
Can free instanced game elements from within the game
Dane Johnson
2021-01-27 17:34:03 -0600
-
3852065c95
Delete allocated memory in main
Dane Johnson
2021-01-27 16:37:23 -0600
-
a51c3d04b2
Delete allocated memory in main
Dane Johnson
2021-01-27 16:37:23 -0600
-
8a19a4af7a
cfloats are just floats, no overcomplication
Dane Johnson
2021-01-27 16:17:22 -0600
-
b5ba73825e
cfloats are just floats, no overcomplication
Dane Johnson
2021-01-27 16:17:22 -0600
-
eed011b898
Allow non-lua builds
Dane Johnson
2021-01-27 16:05:46 -0600
-
28c4088bdc
Allow non-lua builds
Dane Johnson
2021-01-27 16:05:46 -0600
-
7045b8fefd
No lists
Dane Johnson
2021-01-27 15:20:25 -0600
-
1bbba40ebf
No lists
Dane Johnson
2021-01-27 15:20:25 -0600
-
cd0fe6f27e
Mesh refactor and documentation
Dane Johnson
2021-01-27 15:15:40 -0600
-
fb5e40ae12
Mesh refactor and documentation
Dane Johnson
2021-01-27 15:15:40 -0600
-
1bf1486e0a
Refactor and document Rigidbody
Dane Johnson
2021-01-27 00:01:17 -0600
-
3ccba90348
Refactor and document Rigidbody
Dane Johnson
2021-01-27 00:01:17 -0600
-
2eab32ec36
Camera documentation
Dane Johnson
2021-01-26 23:32:36 -0600
-
9dd82417d8
Camera documentation
Dane Johnson
2021-01-26 23:32:36 -0600
-
d6db1c16c7
Refactor spatial, add documentation
Dane Johnson
2021-01-26 23:28:20 -0600
-
fbd2d7d61b
Refactor spatial, add documentation
Dane Johnson
2021-01-26 23:28:20 -0600
-
62059079cd
More docs
Dane Johnson
2021-01-26 22:04:57 -0600
-
b242b7b0e2
More docs
Dane Johnson
2021-01-26 22:04:57 -0600
-
d2b6aafce5
Build documentation
Dane Johnson
2021-01-26 16:51:27 -0600
-
94613af452
Build documentation
Dane Johnson
2021-01-26 16:51:27 -0600
-
14ed96161d
Begin refactor, add documentation
Dane Johnson
2021-01-26 16:42:28 -0600
-
d26615fbf2
Begin refactor, add documentation
Dane Johnson
2021-01-26 16:42:28 -0600
-
cd20bc490d
Added more collision shapes and rigidbody driving
Dane Johnson
2021-01-25 15:17:32 -0600
-
add3b5b1a4
Added more collision shapes and rigidbody driving
Dane Johnson
2021-01-25 15:17:32 -0600
-
f27cf4bd88
Added rigid bodys
Dane Johnson
2021-01-24 22:55:36 -0600
-
790596d864
Added rigid bodys
Dane Johnson
2021-01-24 22:55:36 -0600
-
d51528dd0f
Add instancing system
Dane Johnson
2021-01-24 16:37:35 -0600
-
f67c8c7490
Add instancing system
Dane Johnson
2021-01-24 16:37:35 -0600
-
799257bfdb
Cull vertices beyond cull distance
Dane Johnson
2021-01-23 23:49:13 -0600
-
ecaa623f61
Cull vertices beyond cull distance
Dane Johnson
2021-01-23 23:49:13 -0600
-
651ad69c26
Fix ground overlap in demo
Dane Johnson
2021-01-23 23:39:13 -0600
-
6a286ef3a5
Fix ground overlap in demo
Dane Johnson
2021-01-23 23:39:13 -0600
-
d012554db9
Use correct normal matrix
Dane Johnson
2021-01-23 23:31:46 -0600
-
3e816ae0d5
Use correct normal matrix
Dane Johnson
2021-01-23 23:31:46 -0600
-
0bc3a89e66
Initializer for a new spatial
Dane Johnson
2021-01-23 13:03:22 -0600
-
393b38499d
Initializer for a new spatial
0.1.0
Dane Johnson
2021-01-23 13:03:22 -0600
-
59da3c088f
Mesh duplication
Dane Johnson
2021-01-23 13:00:08 -0600
-
f69da37599
Mesh duplication
Dane Johnson
2021-01-23 13:00:08 -0600
-
5e8e7b3ce0
Correct for non uniform scale in lighting
Dane Johnson
2021-01-23 12:33:10 -0600
-
cff580b7f1
Correct for non uniform scale in lighting
Dane Johnson
2021-01-23 12:33:10 -0600
-
5c4ac7712d
Test transform parenting
Dane Johnson
2021-01-23 12:01:06 -0600
-
9056127f90
Test transform parenting
Dane Johnson
2021-01-23 12:01:06 -0600
-
776b297150
Skybox
Dane Johnson
2021-01-23 11:54:34 -0600
-
a2cf4bc7ef
Skybox
Dane Johnson
2021-01-23 11:54:34 -0600
-
14ddf47d0d
Scene arrangement and flyby
Dane Johnson
2021-01-23 10:19:47 -0600
-
1487004748
Scene arrangement and flyby
Dane Johnson
2021-01-23 10:19:47 -0600
-
91b61cd88c
Barn
Dane Johnson
2021-01-22 20:32:45 -0600
-
8430640846
Barn
Dane Johnson
2021-01-22 20:32:45 -0600
-
fe65f7491b
Black clear color
Dane Johnson
2021-01-22 20:12:15 -0600
-
a1e4ba4c3f
Black clear color
Dane Johnson
2021-01-22 20:12:15 -0600
-
1d97f6d855
Import materials from files
Dane Johnson
2021-01-22 18:44:43 -0600
-
9e88056e08
Import materials from files
Dane Johnson
2021-01-22 18:44:43 -0600
-
1ee5ed3e88
Shader refactor
Dane Johnson
2021-01-22 15:27:32 -0600
-
591250b3d5
Shader refactor
Dane Johnson
2021-01-22 15:27:32 -0600
-
b08552c9fa
Better vertices on ball
Dane Johnson
2021-01-22 15:09:39 -0600
-
e0143f481f
Better vertices on ball
Dane Johnson
2021-01-22 15:09:39 -0600
-
deec629ef4
Vertex exports all lights independently
Dane Johnson
2021-01-22 14:40:45 -0600
-
74a700cc2b
Vertex exports all lights independently
Dane Johnson
2021-01-22 14:40:45 -0600
-
950cc3ce16
Remove perspective hack
Dane Johnson
2021-01-22 14:37:32 -0600
-
59e600a890
Remove perspective hack
Dane Johnson
2021-01-22 14:37:32 -0600
-
12add5bd20
Add a ball, use actual flat shading
Dane Johnson
2021-01-21 18:29:49 -0600
-
fa0cb2a5d8
Add a ball, use actual flat shading
Dane Johnson
2021-01-21 18:29:49 -0600
-
7ebf34c3e0
Phong lighting, flat shader
Dane Johnson
2021-01-21 18:03:50 -0600
-
bde3aa816c
Phong lighting, flat shader
Dane Johnson
2021-01-21 18:03:50 -0600
-
96f1e23a54
Fix diffuse lighting
Dane Johnson
2021-01-21 15:35:21 -0600
-
1a687a2f24
Fix diffuse lighting
Dane Johnson
2021-01-21 15:35:21 -0600
-
8fb29d389a
Start work on lighting
Dane Johnson
2021-01-21 15:26:39 -0600
-
a7396c71fe
Start work on lighting
Dane Johnson
2021-01-21 15:26:39 -0600
-
43996eb2e6
More quality of life
Dane Johnson
2021-01-21 11:12:45 -0600
-
3eaca9903b
More quality of life
Dane Johnson
2021-01-21 11:12:45 -0600
-
6f03ed7295
Apply rotations in the correct order
Dane Johnson
2021-01-20 22:17:33 -0600
-
fdeff15bd6
Apply rotations in the correct order
Dane Johnson
2021-01-20 22:17:33 -0600
-
7ac961ea42
More constants
Dane Johnson
2021-01-20 21:58:43 -0600
-
4f1f04a78d
More constants
Dane Johnson
2021-01-20 21:58:43 -0600
-
cf39a40f29
Scripting quality of life adjustments
Dane Johnson
2021-01-20 21:42:14 -0600
-
f53f2f5745
Scripting quality of life adjustments
Dane Johnson
2021-01-20 21:42:14 -0600
-
087a75eaab
Add alpha scissor
Dane Johnson
2021-01-20 20:49:12 -0600
-
2731289263
Add alpha scissor
Dane Johnson
2021-01-20 20:49:12 -0600
-
25c5d925fb
Install couch
Dane Johnson
2021-01-20 17:37:56 -0600
-
70d68bd6b8
Install couch
Dane Johnson
2021-01-20 17:37:56 -0600
-
4955d77de8
Added scaling
Dane Johnson
2021-01-20 17:18:39 -0600
-
d460d1db50
Added scaling
Dane Johnson
2021-01-20 17:18:39 -0600
-
391060d9ba
Remove ball (meshes must be loaded from file)
Dane Johnson
2021-01-20 17:05:59 -0600
-
cce51dc747
Remove ball (meshes must be loaded from file)
Dane Johnson
2021-01-20 17:05:59 -0600
-
0c9935a3c0
Materials are just structs
Dane Johnson
2021-01-20 15:16:44 -0600
-
57c1874412
Materials are just structs
Dane Johnson
2021-01-20 15:16:44 -0600
-
745f03d8a2
Can add models with multiple textures
Dane Johnson
2021-01-20 14:54:54 -0600
-
d655b52aa2
Can add models with multiple textures
Dane Johnson
2021-01-20 14:54:54 -0600
-
f95ba69047
Pare down assimp thirdparty library
Dane Johnson
2021-01-20 12:53:51 -0600
-
667b80b074
Some demo stuff
Dane Johnson
2021-01-20 12:50:59 -0600
-
68f373bf69
Some demo stuff
Dane Johnson
2021-01-20 12:50:59 -0600
-
361d8584dd
Added a uniform die function
Dane Johnson
2021-01-19 16:36:10 -0600
-
472e269b01
Added a uniform die function
Dane Johnson
2021-01-19 16:36:10 -0600
-
1ead34a8e1
Reorganize core
Dane Johnson
2021-01-19 16:16:54 -0600