Initializer for a new spatial

This commit is contained in:
Dane Johnson 2021-01-23 13:03:22 -06:00
parent f69da37599
commit 393b38499d
2 changed files with 14 additions and 5 deletions

View File

@ -151,15 +151,18 @@ function onmousemotion(_, _, relx, rely)
end
function make_ground()
local ground = couch.TexturedMesh("ground.obj", "grass_lowres.png")
ground.transform.position = couch.Vector3(0.0, -2.0, 0.0)
ground.transform.scale = couch.Vector3(3.0, 1.0, 3.0)
local ground_prefab = couch.TexturedMesh("ground.obj", "grass_lowres.png")
ground_prefab.transform.position = couch.Vector3(0.0, -2.0, 0.0)
ground_prefab.transform.scale = couch.Vector3(3.0, 1.0, 3.0)
ground = couch.Spatial.new()
couch.Node.GetRoot().children:Append(ground)
for x = -20, 20, 1 do
for z = -20, 20, 1 do
local piece = ground:Duplicate()
local piece = ground_prefab:Duplicate()
piece.transform.position = couch.Vector3(3.0 * x, -2.0, 3.0 * z)
couch.Node.GetRoot().children:Append(piece)
ground.children:Append(piece)
end
end
end

View File

@ -40,6 +40,12 @@ public:
}
%ignore "Vector3";
%extend Spatial {
static Spatial* script_new() {
return new Spatial();
}
}
%extend DirectionalLight {
static DirectionalLight* script_new() {
return new DirectionalLight();