Initializer for a new spatial
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@ -151,15 +151,18 @@ function onmousemotion(_, _, relx, rely)
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end
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function make_ground()
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local ground = couch.TexturedMesh("ground.obj", "grass_lowres.png")
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ground.transform.position = couch.Vector3(0.0, -2.0, 0.0)
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ground.transform.scale = couch.Vector3(3.0, 1.0, 3.0)
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local ground_prefab = couch.TexturedMesh("ground.obj", "grass_lowres.png")
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ground_prefab.transform.position = couch.Vector3(0.0, -2.0, 0.0)
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ground_prefab.transform.scale = couch.Vector3(3.0, 1.0, 3.0)
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ground = couch.Spatial.new()
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couch.Node.GetRoot().children:Append(ground)
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for x = -20, 20, 1 do
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for z = -20, 20, 1 do
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local piece = ground:Duplicate()
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local piece = ground_prefab:Duplicate()
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piece.transform.position = couch.Vector3(3.0 * x, -2.0, 3.0 * z)
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couch.Node.GetRoot().children:Append(piece)
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ground.children:Append(piece)
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end
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end
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end
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@ -40,6 +40,12 @@ public:
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}
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%ignore "Vector3";
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%extend Spatial {
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static Spatial* script_new() {
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return new Spatial();
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}
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}
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%extend DirectionalLight {
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static DirectionalLight* script_new() {
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return new DirectionalLight();
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