Dane Johnson
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abbd5f4f98
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Error handling in lua code
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2021-01-30 15:34:27 -06:00 |
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Dane Johnson
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aec78299ac
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Can free instanced game elements from within the game
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2021-01-27 17:34:03 -06:00 |
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Dane Johnson
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3852065c95
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Delete allocated memory in main
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2021-01-27 16:37:23 -06:00 |
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Dane Johnson
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8a19a4af7a
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cfloats are just floats, no overcomplication
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2021-01-27 16:17:22 -06:00 |
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Dane Johnson
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eed011b898
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Allow non-lua builds
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2021-01-27 16:05:46 -06:00 |
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Dane Johnson
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7045b8fefd
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No lists
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2021-01-27 15:20:25 -06:00 |
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Dane Johnson
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cd0fe6f27e
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Mesh refactor and documentation
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2021-01-27 15:15:40 -06:00 |
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Dane Johnson
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1bf1486e0a
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Refactor and document Rigidbody
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2021-01-27 00:01:17 -06:00 |
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Dane Johnson
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2eab32ec36
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Camera documentation
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2021-01-26 23:32:36 -06:00 |
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Dane Johnson
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d6db1c16c7
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Refactor spatial, add documentation
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2021-01-26 23:28:20 -06:00 |
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Dane Johnson
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62059079cd
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More docs
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2021-01-26 22:04:57 -06:00 |
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Dane Johnson
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d2b6aafce5
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Build documentation
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2021-01-26 16:51:27 -06:00 |
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Dane Johnson
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14ed96161d
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Begin refactor, add documentation
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2021-01-26 16:42:28 -06:00 |
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Dane Johnson
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cd20bc490d
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Added more collision shapes and rigidbody driving
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2021-01-25 15:17:32 -06:00 |
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Dane Johnson
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f27cf4bd88
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Added rigid bodys
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2021-01-24 22:55:36 -06:00 |
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Dane Johnson
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d51528dd0f
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Add instancing system
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2021-01-24 16:37:35 -06:00 |
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Dane Johnson
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799257bfdb
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Cull vertices beyond cull distance
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2021-01-23 23:49:13 -06:00 |
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Dane Johnson
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651ad69c26
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Fix ground overlap in demo
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2021-01-23 23:39:13 -06:00 |
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Dane Johnson
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d012554db9
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Use correct normal matrix
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2021-01-23 23:31:46 -06:00 |
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Dane Johnson
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0bc3a89e66
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Initializer for a new spatial
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2021-01-23 13:03:22 -06:00 |
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Dane Johnson
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59da3c088f
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Mesh duplication
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2021-01-23 13:00:08 -06:00 |
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Dane Johnson
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5e8e7b3ce0
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Correct for non uniform scale in lighting
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2021-01-23 12:33:10 -06:00 |
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Dane Johnson
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5c4ac7712d
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Test transform parenting
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2021-01-23 12:01:06 -06:00 |
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Dane Johnson
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776b297150
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Skybox
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2021-01-23 11:54:34 -06:00 |
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Dane Johnson
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14ddf47d0d
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Scene arrangement and flyby
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2021-01-23 10:19:47 -06:00 |
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Dane Johnson
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91b61cd88c
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Barn
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2021-01-22 20:32:45 -06:00 |
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Dane Johnson
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fe65f7491b
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Black clear color
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2021-01-22 20:12:15 -06:00 |
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Dane Johnson
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1d97f6d855
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Import materials from files
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2021-01-22 18:44:43 -06:00 |
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Dane Johnson
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1ee5ed3e88
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Shader refactor
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2021-01-22 15:27:32 -06:00 |
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Dane Johnson
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b08552c9fa
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Better vertices on ball
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2021-01-22 15:09:39 -06:00 |
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Dane Johnson
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deec629ef4
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Vertex exports all lights independently
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2021-01-22 14:40:45 -06:00 |
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Dane Johnson
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950cc3ce16
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Remove perspective hack
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2021-01-22 14:37:32 -06:00 |
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Dane Johnson
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12add5bd20
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Add a ball, use actual flat shading
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2021-01-21 18:29:49 -06:00 |
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Dane Johnson
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7ebf34c3e0
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Phong lighting, flat shader
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2021-01-21 18:03:50 -06:00 |
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Dane Johnson
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96f1e23a54
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Fix diffuse lighting
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2021-01-21 15:35:21 -06:00 |
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Dane Johnson
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8fb29d389a
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Start work on lighting
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2021-01-21 15:26:39 -06:00 |
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Dane Johnson
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43996eb2e6
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More quality of life
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2021-01-21 11:12:45 -06:00 |
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Dane Johnson
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6f03ed7295
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Apply rotations in the correct order
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2021-01-20 22:17:33 -06:00 |
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Dane Johnson
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7ac961ea42
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More constants
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2021-01-20 21:58:43 -06:00 |
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Dane Johnson
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cf39a40f29
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Scripting quality of life adjustments
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2021-01-20 21:42:14 -06:00 |
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Dane Johnson
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087a75eaab
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Add alpha scissor
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2021-01-20 20:49:12 -06:00 |
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Dane Johnson
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25c5d925fb
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Install couch
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2021-01-20 17:37:56 -06:00 |
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Dane Johnson
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4955d77de8
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Added scaling
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2021-01-20 17:18:39 -06:00 |
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Dane Johnson
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391060d9ba
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Remove ball (meshes must be loaded from file)
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2021-01-20 17:05:59 -06:00 |
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Dane Johnson
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0c9935a3c0
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Materials are just structs
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2021-01-20 15:16:44 -06:00 |
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Dane Johnson
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745f03d8a2
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Can add models with multiple textures
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2021-01-20 14:54:54 -06:00 |
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Dane Johnson
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f95ba69047
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Pare down assimp thirdparty library
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2021-01-20 12:53:51 -06:00 |
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Dane Johnson
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68f373bf69
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Some demo stuff
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2021-01-20 12:50:59 -06:00 |
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Dane Johnson
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472e269b01
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Added a uniform die function
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2021-01-19 16:36:10 -06:00 |
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Dane Johnson
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a0620bd760
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Reorganize core
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2021-01-19 16:16:54 -06:00 |
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