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								 Dane Johnson | 7ebf34c3e0 | Phong lighting, flat shader | 2021-01-21 18:03:50 -06:00 |  | 
			
				
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								 Dane Johnson | 96f1e23a54 | Fix diffuse lighting | 2021-01-21 15:35:21 -06:00 |  | 
			
				
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								 Dane Johnson | 8fb29d389a | Start work on lighting | 2021-01-21 15:26:39 -06:00 |  | 
			
				
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								 Dane Johnson | 087a75eaab | Add alpha scissor | 2021-01-20 20:49:12 -06:00 |  | 
			
				
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								 Dane Johnson | 68f373bf69 | Some demo stuff | 2021-01-20 12:50:59 -06:00 |  | 
			
				
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								 Dane Johnson | ddb10abb03 | Added affine texture mapping | 2021-01-19 16:08:37 -06:00 |  | 
			
				
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								 Dane Johnson | 2d4e162cd6 | Added framebuffer to render screen to | 2021-01-19 16:06:01 -06:00 |  | 
			
				
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								 Dane Johnson | 155b572aca | Model loading and texturing | 2021-01-18 18:25:47 -06:00 |  | 
			
				
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								 Dane Johnson | 0f3dbdff64 | Transform shader sources to header files | 2021-01-17 18:03:09 -06:00 |  | 
			
				
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								 Dane Johnson | 5e8d693758 | Textures and colors passed to shader via Uniforms | 2021-01-17 14:36:38 -06:00 |  | 
			
				
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								 Dane Johnson | 2a12a1f119 | Added new shader types | 2021-01-15 16:15:47 -06:00 |  | 
			
				
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								 Dane Johnson | d5788228f6 | Show my square | 2021-01-13 13:17:31 -06:00 |  | 
			
				
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								 Dane Johnson | 41b99aa442 | Drew a triangle | 2021-01-13 10:42:57 -06:00 |  |