Added new shader types
This commit is contained in:
@@ -1,10 +1,9 @@
|
||||
#version 330 core
|
||||
|
||||
// uniform vec3 color;
|
||||
uniform vec3 color;
|
||||
|
||||
out vec4 FragColor;
|
||||
|
||||
void main() {
|
||||
//FragColor = vec4(color, 1.0);
|
||||
FragColor = vec4(1.0, 0.0, 0.0, 1.0);
|
||||
FragColor = vec4(color, 1.0);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user