Dane Johnson
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6f082083a0
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Externalize the freecam
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2021-03-05 12:03:32 -06:00 |
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Dane Johnson
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1cf4895743
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Update roadmap
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2021-03-04 16:58:13 -06:00 |
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Dane Johnson
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890eaf99ef
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Point light specular intensity and shininess
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2021-03-04 15:10:48 -06:00 |
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Dane Johnson
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331056c206
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Add ambient light from point lights
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2021-03-04 14:49:48 -06:00 |
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Dane Johnson
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135b075aa1
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Add point lights
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2021-03-04 14:29:48 -06:00 |
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Dane Johnson
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c80696320b
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Fix light doc
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2021-03-04 10:43:31 -06:00 |
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Dane Johnson
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e5137c4c61
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Directional Light get/set
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2021-03-04 10:41:45 -06:00 |
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Dane Johnson
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77981e45a8
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Fix the windows version (Fuck that was a trip)
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2021-03-04 10:31:36 -06:00 |
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Dane Johnson
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a4be3a44ac
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Remove dependency cycle (build for windows is working?)
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2021-03-02 15:03:55 -06:00 |
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Dane Johnson
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6efd17da5a
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Getters/Setters for basic lights
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2021-03-02 11:48:18 -06:00 |
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Dane Johnson
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ec0eedddcb
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Start working on more lights
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2021-03-02 10:39:38 -06:00 |
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Dane Johnson
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78c8ccc489
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Fixup cmake files (windows build is broke :<)
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2021-02-05 15:54:37 -06:00 |
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Dane Johnson
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9336d0cb1a
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Externalize Assimp
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2021-02-05 11:22:37 -06:00 |
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Dane Johnson
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2e5e3cb01e
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Added collision meshes from files
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2021-01-30 19:39:25 -06:00 |
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Dane Johnson
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f2591c16ab
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Move the demos down a directory
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2021-01-30 16:50:13 -06:00 |
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Dane Johnson
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7cacb46295
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More roadmap updates
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2021-01-30 16:49:25 -06:00 |
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Dane Johnson
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f47170663c
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Wake up physic objects when activation with code
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2021-01-30 16:44:22 -06:00 |
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Dane Johnson
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ec503a796d
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Error handling in lua code
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2021-01-30 15:34:27 -06:00 |
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Dane Johnson
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21c540ef69
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Can free instanced game elements from within the game
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2021-01-27 17:34:03 -06:00 |
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Dane Johnson
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a51c3d04b2
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Delete allocated memory in main
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2021-01-27 16:37:23 -06:00 |
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Dane Johnson
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b5ba73825e
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cfloats are just floats, no overcomplication
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2021-01-27 16:17:22 -06:00 |
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Dane Johnson
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28c4088bdc
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Allow non-lua builds
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2021-01-27 16:05:46 -06:00 |
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Dane Johnson
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1bbba40ebf
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No lists
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2021-01-27 15:20:25 -06:00 |
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Dane Johnson
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fb5e40ae12
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Mesh refactor and documentation
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2021-01-27 15:15:40 -06:00 |
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Dane Johnson
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3ccba90348
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Refactor and document Rigidbody
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2021-01-27 00:01:17 -06:00 |
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Dane Johnson
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9dd82417d8
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Camera documentation
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2021-01-26 23:32:36 -06:00 |
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Dane Johnson
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fbd2d7d61b
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Refactor spatial, add documentation
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2021-01-26 23:28:20 -06:00 |
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Dane Johnson
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b242b7b0e2
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More docs
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2021-01-26 22:04:57 -06:00 |
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Dane Johnson
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94613af452
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Build documentation
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2021-01-26 16:51:27 -06:00 |
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Dane Johnson
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d26615fbf2
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Begin refactor, add documentation
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2021-01-26 16:42:28 -06:00 |
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Dane Johnson
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add3b5b1a4
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Added more collision shapes and rigidbody driving
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2021-01-25 15:17:32 -06:00 |
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Dane Johnson
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790596d864
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Added rigid bodys
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2021-01-24 22:55:36 -06:00 |
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Dane Johnson
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f67c8c7490
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Add instancing system
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2021-01-24 16:37:35 -06:00 |
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Dane Johnson
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ecaa623f61
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Cull vertices beyond cull distance
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2021-01-23 23:49:13 -06:00 |
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Dane Johnson
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6a286ef3a5
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Fix ground overlap in demo
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2021-01-23 23:39:13 -06:00 |
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Dane Johnson
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3e816ae0d5
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Use correct normal matrix
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2021-01-23 23:31:46 -06:00 |
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Dane Johnson
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393b38499d
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Initializer for a new spatial
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2021-01-23 13:03:22 -06:00 |
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Dane Johnson
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f69da37599
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Mesh duplication
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2021-01-23 13:00:08 -06:00 |
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Dane Johnson
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cff580b7f1
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Correct for non uniform scale in lighting
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2021-01-23 12:33:10 -06:00 |
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Dane Johnson
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9056127f90
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Test transform parenting
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2021-01-23 12:01:06 -06:00 |
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Dane Johnson
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a2cf4bc7ef
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Skybox
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2021-01-23 11:54:34 -06:00 |
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Dane Johnson
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1487004748
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Scene arrangement and flyby
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2021-01-23 10:19:47 -06:00 |
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Dane Johnson
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8430640846
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Barn
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2021-01-22 20:32:45 -06:00 |
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Dane Johnson
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a1e4ba4c3f
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Black clear color
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2021-01-22 20:12:15 -06:00 |
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Dane Johnson
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9e88056e08
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Import materials from files
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2021-01-22 18:44:43 -06:00 |
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Dane Johnson
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591250b3d5
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Shader refactor
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2021-01-22 15:27:32 -06:00 |
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Dane Johnson
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e0143f481f
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Better vertices on ball
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2021-01-22 15:09:39 -06:00 |
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Dane Johnson
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74a700cc2b
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Vertex exports all lights independently
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2021-01-22 14:40:45 -06:00 |
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Dane Johnson
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59e600a890
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Remove perspective hack
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2021-01-22 14:37:32 -06:00 |
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Dane Johnson
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fa0cb2a5d8
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Add a ball, use actual flat shading
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2021-01-21 18:29:49 -06:00 |
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Dane Johnson
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bde3aa816c
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Phong lighting, flat shader
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2021-01-21 18:03:50 -06:00 |
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Dane Johnson
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1a687a2f24
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Fix diffuse lighting
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2021-01-21 15:35:21 -06:00 |
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Dane Johnson
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a7396c71fe
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Start work on lighting
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2021-01-21 15:26:39 -06:00 |
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Dane Johnson
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3eaca9903b
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More quality of life
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2021-01-21 11:12:45 -06:00 |
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Dane Johnson
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fdeff15bd6
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Apply rotations in the correct order
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2021-01-20 22:17:33 -06:00 |
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Dane Johnson
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4f1f04a78d
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More constants
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2021-01-20 21:58:43 -06:00 |
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Dane Johnson
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f53f2f5745
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Scripting quality of life adjustments
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2021-01-20 21:42:14 -06:00 |
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Dane Johnson
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2731289263
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Add alpha scissor
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2021-01-20 20:49:12 -06:00 |
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Dane Johnson
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70d68bd6b8
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Install couch
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2021-01-20 17:37:56 -06:00 |
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Dane Johnson
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d460d1db50
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Added scaling
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2021-01-20 17:18:39 -06:00 |
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Dane Johnson
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cce51dc747
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Remove ball (meshes must be loaded from file)
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2021-01-20 17:05:59 -06:00 |
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Dane Johnson
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57c1874412
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Materials are just structs
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2021-01-20 15:16:44 -06:00 |
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Dane Johnson
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d655b52aa2
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Can add models with multiple textures
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2021-01-20 14:54:54 -06:00 |
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Dane Johnson
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667b80b074
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Some demo stuff
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2021-01-20 12:50:59 -06:00 |
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Dane Johnson
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361d8584dd
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Added a uniform die function
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2021-01-19 16:36:10 -06:00 |
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Dane Johnson
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1ead34a8e1
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Reorganize core
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2021-01-19 16:16:54 -06:00 |
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Dane Johnson
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9c08612c74
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Added affine texture mapping
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2021-01-19 16:08:37 -06:00 |
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Dane Johnson
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de3a51f47f
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Added framebuffer to render screen to
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2021-01-19 16:06:01 -06:00 |
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Dane Johnson
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78370a2ffd
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Fix texture filtering (should all be nearest)
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2021-01-18 19:06:37 -06:00 |
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Dane Johnson
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70a2e0352a
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Model loading and texturing
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2021-01-18 18:25:47 -06:00 |
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Dane Johnson
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66bf7776c7
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Remove "Drawable" virtual class to simplify class hierarchy
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2021-01-18 13:31:09 -06:00 |
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Dane Johnson
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0f3dbdff64
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Transform shader sources to header files
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2021-01-17 18:03:09 -06:00 |
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Dane Johnson
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5e8d693758
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Textures and colors passed to shader via Uniforms
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2021-01-17 14:36:38 -06:00 |
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Dane Johnson
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e243a666f1
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Add some window hints
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2021-01-17 12:41:14 -06:00 |
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Dane Johnson
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95ccf7af6b
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Access to vector operators
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2021-01-15 20:33:25 -06:00 |
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Dane Johnson
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7651923ee8
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Somewhat improved wrapping
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2021-01-15 17:51:19 -06:00 |
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Dane Johnson
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2a12a1f119
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Added new shader types
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2021-01-15 16:15:47 -06:00 |
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Dane Johnson
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e99b623fec
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More abstraction for scripting languages
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2021-01-15 15:43:32 -06:00 |
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Dane Johnson
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db160c2de4
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Added a quick script to build all the platforms
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2021-01-15 14:49:49 -06:00 |
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Dane Johnson
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353dd07704
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For the moment, builds on windows and linux
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2021-01-15 14:20:25 -06:00 |
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Dane Johnson
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34c96722fe
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Started trying to build for windows
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2021-01-14 18:31:18 -06:00 |
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Dane Johnson
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4d1f0160c1
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Port to CMake
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2021-01-14 14:36:37 -06:00 |
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Dane Johnson
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e326f2c4ea
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Update roadmap
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2021-01-14 12:50:20 -06:00 |
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Dane Johnson
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a5a32cb4e9
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Add GPL
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2021-01-14 12:47:36 -06:00 |
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Dane Johnson
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a3e4a0d512
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Scene tree
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2021-01-14 11:52:01 -06:00 |
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Dane Johnson
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35f43e9520
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Mouse control
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2021-01-13 22:50:01 -06:00 |
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Dane Johnson
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ca8a44a017
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Proper rotation
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2021-01-13 21:23:22 -06:00 |
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Dane Johnson
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d9a4a4bf05
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Camera rotation
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2021-01-13 20:50:08 -06:00 |
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Dane Johnson
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e9a669eebe
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Rotation
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2021-01-13 20:08:39 -06:00 |
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Dane Johnson
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3c652884c2
|
Balls can dance
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2021-01-13 18:51:58 -06:00 |
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Dane Johnson
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86f6203efc
|
lua integration
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2021-01-13 16:47:16 -06:00 |
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Dane Johnson
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d5788228f6
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Show my square
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2021-01-13 13:17:31 -06:00 |
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Dane Johnson
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41b99aa442
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Drew a triangle
|
2021-01-13 10:42:57 -06:00 |
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Dane Johnson
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584a8654a8
|
Init commit
|
2021-01-12 14:09:38 -06:00 |
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