Commit Graph

24 Commits

Author SHA1 Message Date
Dane Johnson
5c4ac7712d Test transform parenting 2021-01-23 12:01:06 -06:00
Dane Johnson
776b297150 Skybox 2021-01-23 11:54:34 -06:00
Dane Johnson
14ddf47d0d Scene arrangement and flyby 2021-01-23 10:19:47 -06:00
Dane Johnson
91b61cd88c Barn 2021-01-22 20:32:45 -06:00
Dane Johnson
fe65f7491b Black clear color 2021-01-22 20:12:15 -06:00
Dane Johnson
1d97f6d855 Import materials from files 2021-01-22 18:44:43 -06:00
Dane Johnson
1ee5ed3e88 Shader refactor 2021-01-22 15:27:32 -06:00
Dane Johnson
b08552c9fa Better vertices on ball 2021-01-22 15:09:39 -06:00
Dane Johnson
12add5bd20 Add a ball, use actual flat shading 2021-01-21 18:29:49 -06:00
Dane Johnson
7ebf34c3e0 Phong lighting, flat shader 2021-01-21 18:03:50 -06:00
Dane Johnson
8fb29d389a Start work on lighting 2021-01-21 15:26:39 -06:00
Dane Johnson
43996eb2e6 More quality of life 2021-01-21 11:12:45 -06:00
Dane Johnson
6f03ed7295 Apply rotations in the correct order 2021-01-20 22:17:33 -06:00
Dane Johnson
7ac961ea42 More constants 2021-01-20 21:58:43 -06:00
Dane Johnson
cf39a40f29 Scripting quality of life adjustments 2021-01-20 21:42:14 -06:00
Dane Johnson
087a75eaab Add alpha scissor 2021-01-20 20:49:12 -06:00
Dane Johnson
4955d77de8 Added scaling 2021-01-20 17:18:39 -06:00
Dane Johnson
391060d9ba Remove ball (meshes must be loaded from file) 2021-01-20 17:05:59 -06:00
Dane Johnson
0c9935a3c0 Materials are just structs 2021-01-20 15:16:44 -06:00
Dane Johnson
745f03d8a2 Can add models with multiple textures 2021-01-20 14:54:54 -06:00
Dane Johnson
68f373bf69 Some demo stuff 2021-01-20 12:50:59 -06:00
Dane Johnson
22016f9d98 Fix texture filtering (should all be nearest) 2021-01-18 19:06:37 -06:00
Dane Johnson
155b572aca Model loading and texturing 2021-01-18 18:25:47 -06:00
Dane Johnson
0f3dbdff64 Transform shader sources to header files 2021-01-17 18:03:09 -06:00