Dane Johnson
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890eaf99ef
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Point light specular intensity and shininess
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2021-03-04 15:10:48 -06:00 |
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Dane Johnson
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331056c206
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Add ambient light from point lights
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2021-03-04 14:49:48 -06:00 |
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Dane Johnson
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135b075aa1
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Add point lights
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2021-03-04 14:29:48 -06:00 |
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Dane Johnson
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ecaa623f61
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Cull vertices beyond cull distance
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2021-01-23 23:49:13 -06:00 |
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Dane Johnson
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3e816ae0d5
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Use correct normal matrix
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2021-01-23 23:31:46 -06:00 |
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Dane Johnson
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cff580b7f1
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Correct for non uniform scale in lighting
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2021-01-23 12:33:10 -06:00 |
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Dane Johnson
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a2cf4bc7ef
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Skybox
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2021-01-23 11:54:34 -06:00 |
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Dane Johnson
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9e88056e08
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Import materials from files
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2021-01-22 18:44:43 -06:00 |
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Dane Johnson
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591250b3d5
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Shader refactor
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2021-01-22 15:27:32 -06:00 |
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Dane Johnson
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74a700cc2b
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Vertex exports all lights independently
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2021-01-22 14:40:45 -06:00 |
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Dane Johnson
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59e600a890
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Remove perspective hack
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2021-01-22 14:37:32 -06:00 |
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Dane Johnson
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fa0cb2a5d8
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Add a ball, use actual flat shading
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2021-01-21 18:29:49 -06:00 |
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Dane Johnson
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bde3aa816c
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Phong lighting, flat shader
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2021-01-21 18:03:50 -06:00 |
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Dane Johnson
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1a687a2f24
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Fix diffuse lighting
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2021-01-21 15:35:21 -06:00 |
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Dane Johnson
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a7396c71fe
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Start work on lighting
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2021-01-21 15:26:39 -06:00 |
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Dane Johnson
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2731289263
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Add alpha scissor
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2021-01-20 20:49:12 -06:00 |
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Dane Johnson
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667b80b074
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Some demo stuff
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2021-01-20 12:50:59 -06:00 |
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Dane Johnson
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9c08612c74
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Added affine texture mapping
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2021-01-19 16:08:37 -06:00 |
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Dane Johnson
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de3a51f47f
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Added framebuffer to render screen to
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2021-01-19 16:06:01 -06:00 |
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Dane Johnson
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70a2e0352a
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Model loading and texturing
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2021-01-18 18:25:47 -06:00 |
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Dane Johnson
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0f3dbdff64
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Transform shader sources to header files
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2021-01-17 18:03:09 -06:00 |
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Dane Johnson
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5e8d693758
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Textures and colors passed to shader via Uniforms
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2021-01-17 14:36:38 -06:00 |
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Dane Johnson
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2a12a1f119
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Added new shader types
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2021-01-15 16:15:47 -06:00 |
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Dane Johnson
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d5788228f6
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Show my square
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2021-01-13 13:17:31 -06:00 |
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Dane Johnson
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41b99aa442
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Drew a triangle
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2021-01-13 10:42:57 -06:00 |
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