Dane Johnson
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f47170663c
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Wake up physic objects when activation with code
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2021-01-30 16:44:22 -06:00 |
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Dane Johnson
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abbd5f4f98
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Error handling in lua code
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2021-01-30 15:34:27 -06:00 |
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Dane Johnson
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ec503a796d
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Error handling in lua code
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2021-01-30 15:34:27 -06:00 |
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Dane Johnson
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aec78299ac
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Can free instanced game elements from within the game
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2021-01-27 17:34:03 -06:00 |
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Dane Johnson
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21c540ef69
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Can free instanced game elements from within the game
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2021-01-27 17:34:03 -06:00 |
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Dane Johnson
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3852065c95
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Delete allocated memory in main
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2021-01-27 16:37:23 -06:00 |
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Dane Johnson
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a51c3d04b2
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Delete allocated memory in main
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2021-01-27 16:37:23 -06:00 |
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Dane Johnson
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8a19a4af7a
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cfloats are just floats, no overcomplication
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2021-01-27 16:17:22 -06:00 |
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Dane Johnson
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b5ba73825e
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cfloats are just floats, no overcomplication
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2021-01-27 16:17:22 -06:00 |
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Dane Johnson
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eed011b898
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Allow non-lua builds
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2021-01-27 16:05:46 -06:00 |
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Dane Johnson
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28c4088bdc
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Allow non-lua builds
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2021-01-27 16:05:46 -06:00 |
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Dane Johnson
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7045b8fefd
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No lists
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2021-01-27 15:20:25 -06:00 |
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Dane Johnson
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1bbba40ebf
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No lists
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2021-01-27 15:20:25 -06:00 |
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Dane Johnson
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cd0fe6f27e
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Mesh refactor and documentation
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2021-01-27 15:15:40 -06:00 |
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Dane Johnson
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fb5e40ae12
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Mesh refactor and documentation
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2021-01-27 15:15:40 -06:00 |
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Dane Johnson
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1bf1486e0a
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Refactor and document Rigidbody
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2021-01-27 00:01:17 -06:00 |
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Dane Johnson
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3ccba90348
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Refactor and document Rigidbody
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2021-01-27 00:01:17 -06:00 |
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Dane Johnson
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2eab32ec36
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Camera documentation
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2021-01-26 23:32:36 -06:00 |
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Dane Johnson
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9dd82417d8
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Camera documentation
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2021-01-26 23:32:36 -06:00 |
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Dane Johnson
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d6db1c16c7
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Refactor spatial, add documentation
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2021-01-26 23:28:20 -06:00 |
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Dane Johnson
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fbd2d7d61b
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Refactor spatial, add documentation
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2021-01-26 23:28:20 -06:00 |
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Dane Johnson
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62059079cd
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More docs
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2021-01-26 22:04:57 -06:00 |
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Dane Johnson
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b242b7b0e2
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More docs
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2021-01-26 22:04:57 -06:00 |
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Dane Johnson
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d2b6aafce5
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Build documentation
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2021-01-26 16:51:27 -06:00 |
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Dane Johnson
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94613af452
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Build documentation
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2021-01-26 16:51:27 -06:00 |
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Dane Johnson
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14ed96161d
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Begin refactor, add documentation
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2021-01-26 16:42:28 -06:00 |
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Dane Johnson
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d26615fbf2
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Begin refactor, add documentation
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2021-01-26 16:42:28 -06:00 |
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Dane Johnson
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cd20bc490d
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Added more collision shapes and rigidbody driving
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2021-01-25 15:17:32 -06:00 |
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Dane Johnson
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add3b5b1a4
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Added more collision shapes and rigidbody driving
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2021-01-25 15:17:32 -06:00 |
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Dane Johnson
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f27cf4bd88
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Added rigid bodys
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2021-01-24 22:55:36 -06:00 |
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Dane Johnson
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790596d864
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Added rigid bodys
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2021-01-24 22:55:36 -06:00 |
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Dane Johnson
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d51528dd0f
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Add instancing system
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2021-01-24 16:37:35 -06:00 |
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Dane Johnson
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f67c8c7490
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Add instancing system
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2021-01-24 16:37:35 -06:00 |
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Dane Johnson
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799257bfdb
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Cull vertices beyond cull distance
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2021-01-23 23:49:13 -06:00 |
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Dane Johnson
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ecaa623f61
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Cull vertices beyond cull distance
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2021-01-23 23:49:13 -06:00 |
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Dane Johnson
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651ad69c26
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Fix ground overlap in demo
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2021-01-23 23:39:13 -06:00 |
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Dane Johnson
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6a286ef3a5
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Fix ground overlap in demo
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2021-01-23 23:39:13 -06:00 |
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Dane Johnson
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d012554db9
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Use correct normal matrix
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2021-01-23 23:31:46 -06:00 |
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Dane Johnson
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3e816ae0d5
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Use correct normal matrix
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2021-01-23 23:31:46 -06:00 |
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Dane Johnson
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0bc3a89e66
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Initializer for a new spatial
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2021-01-23 13:03:22 -06:00 |
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Dane Johnson
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393b38499d
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Initializer for a new spatial
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2021-01-23 13:03:22 -06:00 |
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Dane Johnson
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59da3c088f
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Mesh duplication
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2021-01-23 13:00:08 -06:00 |
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Dane Johnson
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f69da37599
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Mesh duplication
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2021-01-23 13:00:08 -06:00 |
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Dane Johnson
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5e8e7b3ce0
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Correct for non uniform scale in lighting
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2021-01-23 12:33:10 -06:00 |
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Dane Johnson
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cff580b7f1
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Correct for non uniform scale in lighting
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2021-01-23 12:33:10 -06:00 |
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Dane Johnson
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5c4ac7712d
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Test transform parenting
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2021-01-23 12:01:06 -06:00 |
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Dane Johnson
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9056127f90
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Test transform parenting
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2021-01-23 12:01:06 -06:00 |
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Dane Johnson
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776b297150
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Skybox
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2021-01-23 11:54:34 -06:00 |
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Dane Johnson
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a2cf4bc7ef
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Skybox
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2021-01-23 11:54:34 -06:00 |
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Dane Johnson
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14ddf47d0d
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Scene arrangement and flyby
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2021-01-23 10:19:47 -06:00 |
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