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								 Dane Johnson | 9c08612c74 | Added affine texture mapping | 2021-01-19 16:08:37 -06:00 |  | 
			
				
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								 Dane Johnson | ddb10abb03 | Added affine texture mapping | 2021-01-19 16:08:37 -06:00 |  | 
			
				
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								 Dane Johnson | de3a51f47f | Added framebuffer to render screen to | 2021-01-19 16:06:01 -06:00 |  | 
			
				
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								 Dane Johnson | 2d4e162cd6 | Added framebuffer to render screen to | 2021-01-19 16:06:01 -06:00 |  | 
			
				
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								 Dane Johnson | 78370a2ffd | Fix texture filtering (should all be nearest) | 2021-01-18 19:06:37 -06:00 |  | 
			
				
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								 Dane Johnson | 22016f9d98 | Fix texture filtering (should all be nearest) | 2021-01-18 19:06:37 -06:00 |  | 
			
				
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								 Dane Johnson | 70a2e0352a | Model loading and texturing | 2021-01-18 18:25:47 -06:00 |  | 
			
				
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								 Dane Johnson | 155b572aca | Model loading and texturing | 2021-01-18 18:25:47 -06:00 |  | 
			
				
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								 Dane Johnson | 66bf7776c7 | Remove "Drawable" virtual class to simplify class hierarchy | 2021-01-18 13:31:09 -06:00 |  | 
			
				
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								 Dane Johnson | 0f3dbdff64 | Transform shader sources to header files | 2021-01-17 18:03:09 -06:00 |  | 
			
				
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								 Dane Johnson | 5e8d693758 | Textures and colors passed to shader via Uniforms | 2021-01-17 14:36:38 -06:00 |  | 
			
				
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								 Dane Johnson | e243a666f1 | Add some window hints | 2021-01-17 12:41:14 -06:00 |  | 
			
				
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								 Dane Johnson | 95ccf7af6b | Access to vector operators | 2021-01-15 20:33:25 -06:00 |  | 
			
				
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								 Dane Johnson | 7651923ee8 | Somewhat improved wrapping | 2021-01-15 17:51:19 -06:00 |  | 
			
				
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								 Dane Johnson | 2a12a1f119 | Added new shader types | 2021-01-15 16:15:47 -06:00 |  | 
			
				
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								 Dane Johnson | e99b623fec | More abstraction for scripting languages | 2021-01-15 15:43:32 -06:00 |  | 
			
				
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								 Dane Johnson | db160c2de4 | Added a quick script to build all the platforms | 2021-01-15 14:49:49 -06:00 |  | 
			
				
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								 Dane Johnson | 353dd07704 | For the moment, builds on windows and linux | 2021-01-15 14:20:25 -06:00 |  | 
			
				
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								 Dane Johnson | 34c96722fe | Started trying to build for windows | 2021-01-14 18:31:18 -06:00 |  | 
			
				
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								 Dane Johnson | 4d1f0160c1 | Port to CMake | 2021-01-14 14:36:37 -06:00 |  | 
			
				
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								 Dane Johnson | e326f2c4ea | Update roadmap | 2021-01-14 12:50:20 -06:00 |  | 
			
				
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								 Dane Johnson | a5a32cb4e9 | Add GPL | 2021-01-14 12:47:36 -06:00 |  | 
			
				
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								 Dane Johnson | a3e4a0d512 | Scene tree | 2021-01-14 11:52:01 -06:00 |  | 
			
				
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								 Dane Johnson | 35f43e9520 | Mouse control | 2021-01-13 22:50:01 -06:00 |  | 
			
				
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								 Dane Johnson | ca8a44a017 | Proper rotation | 2021-01-13 21:23:22 -06:00 |  | 
			
				
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								 Dane Johnson | d9a4a4bf05 | Camera rotation | 2021-01-13 20:50:08 -06:00 |  | 
			
				
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								 Dane Johnson | e9a669eebe | Rotation | 2021-01-13 20:08:39 -06:00 |  | 
			
				
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								 Dane Johnson | 3c652884c2 | Balls can dance | 2021-01-13 18:51:58 -06:00 |  | 
			
				
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								 Dane Johnson | 86f6203efc | lua integration | 2021-01-13 16:47:16 -06:00 |  | 
			
				
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								 Dane Johnson | d5788228f6 | Show my square | 2021-01-13 13:17:31 -06:00 |  | 
			
				
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								 Dane Johnson | 41b99aa442 | Drew a triangle | 2021-01-13 10:42:57 -06:00 |  | 
			
				
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								 Dane Johnson | 584a8654a8 | Init commit | 2021-01-12 14:09:38 -06:00 |  |