Commit Graph

67 Commits

Author SHA1 Message Date
Dane Johnson
331056c206 Add ambient light from point lights 2021-03-04 14:49:48 -06:00
Dane Johnson
135b075aa1 Add point lights 2021-03-04 14:29:48 -06:00
Dane Johnson
c80696320b Fix light doc 2021-03-04 10:43:31 -06:00
Dane Johnson
e5137c4c61 Directional Light get/set 2021-03-04 10:41:45 -06:00
Dane Johnson
77981e45a8 Fix the windows version (Fuck that was a trip) 2021-03-04 10:31:36 -06:00
Dane Johnson
a4be3a44ac Remove dependency cycle (build for windows is working?) 2021-03-02 15:03:55 -06:00
Dane Johnson
6efd17da5a Getters/Setters for basic lights 2021-03-02 11:48:18 -06:00
Dane Johnson
ec0eedddcb Start working on more lights 2021-03-02 10:39:38 -06:00
Dane Johnson
9336d0cb1a Externalize Assimp 2021-02-05 11:22:37 -06:00
Dane Johnson
2e5e3cb01e Added collision meshes from files 2021-01-30 19:39:25 -06:00
Dane Johnson
f47170663c Wake up physic objects when activation with code 2021-01-30 16:44:22 -06:00
Dane Johnson
ec503a796d Error handling in lua code 2021-01-30 15:34:27 -06:00
Dane Johnson
21c540ef69 Can free instanced game elements from within the game 2021-01-27 17:34:03 -06:00
Dane Johnson
a51c3d04b2 Delete allocated memory in main 2021-01-27 16:37:23 -06:00
Dane Johnson
b5ba73825e cfloats are just floats, no overcomplication 2021-01-27 16:17:22 -06:00
Dane Johnson
28c4088bdc Allow non-lua builds 2021-01-27 16:05:46 -06:00
Dane Johnson
1bbba40ebf No lists 2021-01-27 15:20:25 -06:00
Dane Johnson
fb5e40ae12 Mesh refactor and documentation 2021-01-27 15:15:40 -06:00
Dane Johnson
3ccba90348 Refactor and document Rigidbody 2021-01-27 00:01:17 -06:00
Dane Johnson
9dd82417d8 Camera documentation 2021-01-26 23:32:36 -06:00
Dane Johnson
fbd2d7d61b Refactor spatial, add documentation 2021-01-26 23:28:20 -06:00
Dane Johnson
b242b7b0e2 More docs 2021-01-26 22:04:57 -06:00
Dane Johnson
94613af452 Build documentation 2021-01-26 16:51:27 -06:00
Dane Johnson
d26615fbf2 Begin refactor, add documentation 2021-01-26 16:42:28 -06:00
Dane Johnson
add3b5b1a4 Added more collision shapes and rigidbody driving 2021-01-25 15:17:32 -06:00
Dane Johnson
790596d864 Added rigid bodys 2021-01-24 22:55:36 -06:00
Dane Johnson
f67c8c7490 Add instancing system 2021-01-24 16:37:35 -06:00
Dane Johnson
f69da37599 Mesh duplication 2021-01-23 13:00:08 -06:00
Dane Johnson
cff580b7f1 Correct for non uniform scale in lighting 2021-01-23 12:33:10 -06:00
Dane Johnson
a2cf4bc7ef Skybox 2021-01-23 11:54:34 -06:00
Dane Johnson
a1e4ba4c3f Black clear color 2021-01-22 20:12:15 -06:00
Dane Johnson
9e88056e08 Import materials from files 2021-01-22 18:44:43 -06:00
Dane Johnson
591250b3d5 Shader refactor 2021-01-22 15:27:32 -06:00
Dane Johnson
a7396c71fe Start work on lighting 2021-01-21 15:26:39 -06:00
Dane Johnson
3eaca9903b More quality of life 2021-01-21 11:12:45 -06:00
Dane Johnson
fdeff15bd6 Apply rotations in the correct order 2021-01-20 22:17:33 -06:00
Dane Johnson
4f1f04a78d More constants 2021-01-20 21:58:43 -06:00
Dane Johnson
f53f2f5745 Scripting quality of life adjustments 2021-01-20 21:42:14 -06:00
Dane Johnson
2731289263 Add alpha scissor 2021-01-20 20:49:12 -06:00
Dane Johnson
d460d1db50 Added scaling 2021-01-20 17:18:39 -06:00
Dane Johnson
cce51dc747 Remove ball (meshes must be loaded from file) 2021-01-20 17:05:59 -06:00
Dane Johnson
57c1874412 Materials are just structs 2021-01-20 15:16:44 -06:00
Dane Johnson
d655b52aa2 Can add models with multiple textures 2021-01-20 14:54:54 -06:00
Dane Johnson
667b80b074 Some demo stuff 2021-01-20 12:50:59 -06:00
Dane Johnson
361d8584dd Added a uniform die function 2021-01-19 16:36:10 -06:00
Dane Johnson
1ead34a8e1 Reorganize core 2021-01-19 16:16:54 -06:00
Dane Johnson
de3a51f47f Added framebuffer to render screen to 2021-01-19 16:06:01 -06:00
Dane Johnson
78370a2ffd Fix texture filtering (should all be nearest) 2021-01-18 19:06:37 -06:00
Dane Johnson
70a2e0352a Model loading and texturing 2021-01-18 18:25:47 -06:00
Dane Johnson
66bf7776c7 Remove "Drawable" virtual class to simplify class hierarchy 2021-01-18 13:31:09 -06:00