| .. | 
		
		
			
			
			
			
				| Scripting | Error handling in lua code | 2021-01-30 15:34:27 -06:00 | 
		
			
			
			
			
				| Shaders | Getters/Setters for basic lights | 2021-03-02 11:48:18 -06:00 | 
		
			
			
			
			
				| .dir-locals.el | Init commit | 2021-01-12 14:09:38 -06:00 | 
		
			
			
			
			
				| Camera.cpp | Camera documentation | 2021-01-26 23:32:36 -06:00 | 
		
			
			
			
			
				| Camera.h | Camera documentation | 2021-01-26 23:32:36 -06:00 | 
		
			
			
			
			
				| CMakeLists.txt | Externalize Assimp | 2021-02-05 11:22:37 -06:00 | 
		
			
			
			
			
				| CollisionShape.cpp | Added collision meshes from files | 2021-01-30 19:39:25 -06:00 | 
		
			
			
			
			
				| CollisionShape.h | Added collision meshes from files | 2021-01-30 19:39:25 -06:00 | 
		
			
			
			
			
				| constants.h | More constants | 2021-01-20 21:58:43 -06:00 | 
		
			
			
			
			
				| couch.cpp | Can free instanced game elements from within the game | 2021-01-27 17:34:03 -06:00 | 
		
			
			
			
			
				| Index.cpp | Drew a triangle | 2021-01-13 10:42:57 -06:00 | 
		
			
			
			
			
				| Index.h | Drew a triangle | 2021-01-13 10:42:57 -06:00 | 
		
			
			
			
			
				| Input.cpp | Added new shader types | 2021-01-15 16:15:47 -06:00 | 
		
			
			
			
			
				| Input.h | Added new shader types | 2021-01-15 16:15:47 -06:00 | 
		
			
			
			
			
				| Light.cpp | Getters/Setters for basic lights | 2021-03-02 11:48:18 -06:00 | 
		
			
			
			
			
				| Light.h | Getters/Setters for basic lights | 2021-03-02 11:48:18 -06:00 | 
		
			
			
			
			
				| mainpage.dox | More docs | 2021-01-26 22:04:57 -06:00 | 
		
			
			
			
			
				| Material.cpp | Error handling in lua code | 2021-01-30 15:34:27 -06:00 | 
		
			
			
			
			
				| Material.h | cfloats are just floats, no overcomplication | 2021-01-27 16:17:22 -06:00 | 
		
			
			
			
			
				| Mesh.cpp | Error handling in lua code | 2021-01-30 15:34:27 -06:00 | 
		
			
			
			
			
				| Mesh.h | Added collision meshes from files | 2021-01-30 19:39:25 -06:00 | 
		
			
			
			
			
				| Node.cpp | Error handling in lua code | 2021-01-30 15:34:27 -06:00 | 
		
			
			
			
			
				| Node.h | Can free instanced game elements from within the game | 2021-01-27 17:34:03 -06:00 | 
		
			
			
			
			
				| Rigidbody.cpp | Wake up physic objects when activation with code | 2021-01-30 16:44:22 -06:00 | 
		
			
			
			
			
				| Rigidbody.h | cfloats are just floats, no overcomplication | 2021-01-27 16:17:22 -06:00 | 
		
			
			
			
			
				| Screen.cpp | Black clear color | 2021-01-22 20:12:15 -06:00 | 
		
			
			
			
			
				| Screen.h | Added framebuffer to render screen to | 2021-01-19 16:06:01 -06:00 | 
		
			
			
			
			
				| Skybox.cpp | Error handling in lua code | 2021-01-30 15:34:27 -06:00 | 
		
			
			
			
			
				| Skybox.h | Add instancing system | 2021-01-24 16:37:35 -06:00 | 
		
			
			
			
			
				| Spatial.cpp | Added collision meshes from files | 2021-01-30 19:39:25 -06:00 | 
		
			
			
			
			
				| Spatial.h | Added collision meshes from files | 2021-01-30 19:39:25 -06:00 | 
		
			
			
			
			
				| Transform.cpp | Refactor spatial, add documentation | 2021-01-26 23:28:20 -06:00 | 
		
			
			
			
			
				| Transform.h | Refactor spatial, add documentation | 2021-01-26 23:28:20 -06:00 | 
		
			
			
			
			
				| types.cpp | cfloats are just floats, no overcomplication | 2021-01-27 16:17:22 -06:00 | 
		
			
			
			
			
				| types.h | cfloats are just floats, no overcomplication | 2021-01-27 16:17:22 -06:00 | 
		
			
			
			
			
				| Util.cpp | Added a uniform die function | 2021-01-19 16:36:10 -06:00 | 
		
			
			
			
			
				| Util.h | Begin refactor, add documentation | 2021-01-26 16:42:28 -06:00 | 
		
			
			
			
			
				| Vertex.cpp | cfloats are just floats, no overcomplication | 2021-01-27 16:17:22 -06:00 | 
		
			
			
			
			
				| Vertex.h | cfloats are just floats, no overcomplication | 2021-01-27 16:17:22 -06:00 | 
		
			
			
			
			
				| World.cpp | cfloats are just floats, no overcomplication | 2021-01-27 16:17:22 -06:00 | 
		
			
			
			
			
				| World.h | cfloats are just floats, no overcomplication | 2021-01-27 16:17:22 -06:00 |