Add instancing system

This commit is contained in:
Dane Johnson
2021-01-24 16:37:35 -06:00
parent ecaa623f61
commit f67c8c7490
15 changed files with 183 additions and 48 deletions

View File

@@ -1,10 +1,11 @@
#ifndef CAMERA_H
#define CAMERA_H
#include "Spatial.h"
#include "Transform.h"
class Camera : public Spatial {
class Camera {
public:
Transform transform;
Camera();
void MakeCurrent();
static Camera *GetCurrentCamera();

View File

@@ -2,6 +2,24 @@
Name Light::GetType() const {return "Light";}
Light *Light::Duplicate() {
Light *light = static_cast<Light*>(Spatial::Duplicate());
light->color = color;
light->ambient = ambient;
light->diffuse = diffuse;
light->specular = specular;
return light;
}
Light *Light::Instance() {
return static_cast<Light*>(Node::Instance());
}
Light *Light::Create() {
return new Light;
}
Name DirectionalLight::GetType() const {return "DirectionalLight";}
DirectionalLight::DirectionalLight() {
@@ -19,3 +37,18 @@ DirectionalLight::DirectionalLight(Vector3 direction, Vector3 color, cfloat ambi
this->diffuse = diffuse;
this->specular = specular;
}
DirectionalLight *DirectionalLight::Create() {
return new DirectionalLight;
}
DirectionalLight *DirectionalLight::Duplicate() {
DirectionalLight *directionalLight = static_cast<DirectionalLight*>(Light::Duplicate());
directionalLight->direction = direction;
return directionalLight;
}
DirectionalLight *DirectionalLight::Instance() {
return static_cast<DirectionalLight*>(Node::Instance());
}

View File

@@ -9,6 +9,9 @@ public:
Vector3 color;
cfloat ambient, diffuse, specular;
virtual Name GetType() const;
virtual Light *Create();
virtual Light *Duplicate();
virtual Light *Instance();
};
class DirectionalLight : public Light {
@@ -17,6 +20,9 @@ public:
DirectionalLight();
DirectionalLight(Vector3 direction, Vector3 color, cfloat ambient, cfloat diffuse, cfloat specular);
virtual Name GetType() const;
virtual DirectionalLight *Create();
virtual DirectionalLight *Duplicate();
virtual DirectionalLight *Instance();
};
#endif /* LIGHT_H */

View File

@@ -41,6 +41,16 @@ void SubMesh::Draw(Shader *shader) {
glBindVertexArray(0);
}
SubMesh *SubMesh::Duplicate() {
SubMesh* submesh = new SubMesh();
submesh->VAO = VAO;
submesh->indices = indices;
submesh->material = material;
return submesh;
}
Name Mesh::GetType() const {return "Mesh";}
Mesh::Mesh() {}
@@ -51,9 +61,24 @@ Mesh::~Mesh() {
}
}
Mesh *Mesh::Create() {
return new Mesh;
}
Mesh *Mesh::Duplicate() {
Mesh *dup = new Mesh(*this);
return dup;
Mesh *mesh = static_cast<Mesh*>(Spatial::Duplicate());
// Duplicate submeshes
mesh->submeshes = SubMeshList();
for (SubMesh *submesh : submeshes) {
mesh->submeshes.push_back(submesh->Duplicate());
}
return mesh;
}
Mesh *Mesh::Instance() {
return static_cast<Mesh*>(Node::Instance());
}
void Mesh::SetupMesh() {

View File

@@ -26,6 +26,7 @@ public:
IndexList indices;
Material material;
void Draw(Shader *shader);
SubMesh *Duplicate();
private:
Id VAO, VBO, EBO;
void SetupSubMesh();
@@ -44,7 +45,9 @@ public:
virtual bool IsDrawable() const {return true;}
virtual void Draw(Shader *shader);
virtual Name GetType() const;
Mesh *Duplicate();
virtual Mesh *Create();
virtual Mesh *Duplicate();
virtual Mesh *Instance();
protected:
SubMeshList submeshes;
virtual void SetupMesh();

View File

@@ -1,8 +1,9 @@
#include "Node.h"
#include "Util.h"
Name Node::GetType() const {return "Node";}
Node *Node::root = {new Node()};
Node *Node::root = {Node().Instance()};
Node *Node::GetRoot() {
return root;
}
@@ -13,6 +14,35 @@ bool Node::IsTransformable() const {
return false;
}
Node* Node::Create() {
return new Node;
}
Node* Node::Duplicate() {
return Create();
}
Node* Node::Instance() {
if (not this->isPrefab) {
Util::Die("Attempt to instance an instanced node!");
}
Node* instance = Duplicate();
instance->isPrefab = false;
instance->children = NodeList();
instance->children.isPrefabList = false;
for (Node *child : children) {
instance->children.Append(child->Instance());
}
return instance;
}
void NodeList::Append(Node *node) {
if (this->isPrefabList and not node->isPrefab) {
Util::Die("Attempt to add instanced node to prefab list!");
}
if (node->isPrefab and not this->isPrefabList) {
Util::Die("Attempt to add prefab node to instanced list!");
}
push_back(node);
}

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@@ -9,6 +9,9 @@ class Node; // Forwards declare
class NodeList : public std::vector<Node*> {
public:
void Append(Node *node);
private:
bool isPrefabList = true;
friend class Node;
};
class Node {
@@ -16,11 +19,16 @@ public:
NodeList children;
static Node *GetRoot();
virtual bool IsDrawable() const;
virtual void Draw(){};
virtual void Draw() {};
virtual bool IsTransformable() const;
virtual Name GetType() const;
virtual Node* Create();
virtual Node* Instance();
virtual Node* Duplicate();
private:
static Node *root;
bool isPrefab = true;
friend class NodeList;
};
#endif /* NODE_H */

View File

@@ -63,6 +63,22 @@ Skybox::Skybox() {
Name Skybox::GetType() const { return "Skybox"; }
Skybox *Skybox::Create() {
return new Skybox;
}
Skybox *Skybox::Duplicate() {
Skybox* skybox = static_cast<Skybox*>(Node::Duplicate());
skybox->id = id;
skybox->cube = cube;
return skybox;
}
Skybox *Skybox::Instance() {
return static_cast<Skybox*>(Node::Instance());
}
Skybox *Skybox::FromFiles(const char *right, const char* left, const char* top, const char* bottom, const char* front, const char* back) {
// HOCUS: https://learnopengl.com/Advanced-OpenGL/Cubemaps
Skybox *sb = new Skybox();

View File

@@ -11,6 +11,9 @@ class Skybox : public Node {
public:
Skybox();
virtual Name GetType() const;
virtual Skybox *Create();
virtual Skybox *Duplicate();
virtual Skybox *Instance();
static Skybox *FromFiles(const char *right, const char* left, const char* top, const char* bottom, const char* front, const char* back);
void DrawSkybox();
Id id;

View File

@@ -1,3 +1,19 @@
#include "Spatial.h"
Name Spatial::GetType() const {return "Spatial";}
Spatial *Spatial::Create() {
return new Spatial;
}
Spatial *Spatial::Duplicate() {
Spatial *spatial = static_cast<Spatial*>(Node::Duplicate());
spatial->transform = transform;
return spatial;
}
Spatial *Spatial::Instance() {
return static_cast<Spatial*>(Node::Instance());
}

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@@ -9,6 +9,9 @@ public:
Transform transform;
virtual bool IsTransformable() const { return true;}
virtual Name GetType() const;
virtual Spatial *Create();
virtual Spatial *Duplicate();
virtual Spatial *Instance();
};
#endif /* SPATIAL_H */

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@@ -6,6 +6,7 @@
#include <stdlib.h>
#include "types.h"
class Node;
#include "Node.h"
namespace Util {