Dane Johnson
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e5137c4c61
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Directional Light get/set
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2021-03-04 10:41:45 -06:00 |
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Dane Johnson
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6efd17da5a
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Getters/Setters for basic lights
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2021-03-02 11:48:18 -06:00 |
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Dane Johnson
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2e5e3cb01e
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Added collision meshes from files
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2021-01-30 19:39:25 -06:00 |
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Dane Johnson
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f2591c16ab
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Move the demos down a directory
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2021-01-30 16:50:13 -06:00 |
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Dane Johnson
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21c540ef69
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Can free instanced game elements from within the game
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2021-01-27 17:34:03 -06:00 |
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Dane Johnson
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3ccba90348
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Refactor and document Rigidbody
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2021-01-27 00:01:17 -06:00 |
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Dane Johnson
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fbd2d7d61b
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Refactor spatial, add documentation
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2021-01-26 23:28:20 -06:00 |
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Dane Johnson
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d26615fbf2
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Begin refactor, add documentation
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2021-01-26 16:42:28 -06:00 |
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Dane Johnson
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add3b5b1a4
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Added more collision shapes and rigidbody driving
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2021-01-25 15:17:32 -06:00 |
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Dane Johnson
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790596d864
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Added rigid bodys
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2021-01-24 22:55:36 -06:00 |
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Dane Johnson
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f67c8c7490
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Add instancing system
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2021-01-24 16:37:35 -06:00 |
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Dane Johnson
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6a286ef3a5
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Fix ground overlap in demo
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2021-01-23 23:39:13 -06:00 |
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Dane Johnson
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393b38499d
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Initializer for a new spatial
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2021-01-23 13:03:22 -06:00 |
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Dane Johnson
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f69da37599
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Mesh duplication
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2021-01-23 13:00:08 -06:00 |
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Dane Johnson
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cff580b7f1
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Correct for non uniform scale in lighting
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2021-01-23 12:33:10 -06:00 |
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Dane Johnson
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9056127f90
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Test transform parenting
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2021-01-23 12:01:06 -06:00 |
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Dane Johnson
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a2cf4bc7ef
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Skybox
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2021-01-23 11:54:34 -06:00 |
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Dane Johnson
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1487004748
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Scene arrangement and flyby
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2021-01-23 10:19:47 -06:00 |
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Dane Johnson
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8430640846
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Barn
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2021-01-22 20:32:45 -06:00 |
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Dane Johnson
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a1e4ba4c3f
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Black clear color
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2021-01-22 20:12:15 -06:00 |
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Dane Johnson
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9e88056e08
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Import materials from files
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2021-01-22 18:44:43 -06:00 |
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Dane Johnson
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591250b3d5
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Shader refactor
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2021-01-22 15:27:32 -06:00 |
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Dane Johnson
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e0143f481f
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Better vertices on ball
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2021-01-22 15:09:39 -06:00 |
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Dane Johnson
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fa0cb2a5d8
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Add a ball, use actual flat shading
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2021-01-21 18:29:49 -06:00 |
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Dane Johnson
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bde3aa816c
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Phong lighting, flat shader
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2021-01-21 18:03:50 -06:00 |
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Dane Johnson
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a7396c71fe
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Start work on lighting
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2021-01-21 15:26:39 -06:00 |
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Dane Johnson
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3eaca9903b
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More quality of life
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2021-01-21 11:12:45 -06:00 |
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Dane Johnson
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fdeff15bd6
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Apply rotations in the correct order
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2021-01-20 22:17:33 -06:00 |
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Dane Johnson
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4f1f04a78d
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More constants
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2021-01-20 21:58:43 -06:00 |
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Dane Johnson
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f53f2f5745
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Scripting quality of life adjustments
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2021-01-20 21:42:14 -06:00 |
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Dane Johnson
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2731289263
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Add alpha scissor
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2021-01-20 20:49:12 -06:00 |
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Dane Johnson
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d460d1db50
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Added scaling
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2021-01-20 17:18:39 -06:00 |
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Dane Johnson
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cce51dc747
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Remove ball (meshes must be loaded from file)
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2021-01-20 17:05:59 -06:00 |
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Dane Johnson
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57c1874412
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Materials are just structs
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2021-01-20 15:16:44 -06:00 |
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Dane Johnson
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d655b52aa2
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Can add models with multiple textures
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2021-01-20 14:54:54 -06:00 |
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Dane Johnson
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667b80b074
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Some demo stuff
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2021-01-20 12:50:59 -06:00 |
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Dane Johnson
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78370a2ffd
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Fix texture filtering (should all be nearest)
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2021-01-18 19:06:37 -06:00 |
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Dane Johnson
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70a2e0352a
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Model loading and texturing
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2021-01-18 18:25:47 -06:00 |
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Dane Johnson
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0f3dbdff64
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Transform shader sources to header files
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2021-01-17 18:03:09 -06:00 |
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