Dane Johnson
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d26615fbf2
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Begin refactor, add documentation
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2021-01-26 16:42:28 -06:00 |
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Dane Johnson
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add3b5b1a4
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Added more collision shapes and rigidbody driving
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2021-01-25 15:17:32 -06:00 |
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Dane Johnson
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790596d864
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Added rigid bodys
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2021-01-24 22:55:36 -06:00 |
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Dane Johnson
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f67c8c7490
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Add instancing system
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2021-01-24 16:37:35 -06:00 |
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Dane Johnson
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393b38499d
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Initializer for a new spatial
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2021-01-23 13:03:22 -06:00 |
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Dane Johnson
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a2cf4bc7ef
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Skybox
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2021-01-23 11:54:34 -06:00 |
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Dane Johnson
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9e88056e08
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Import materials from files
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2021-01-22 18:44:43 -06:00 |
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Dane Johnson
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a7396c71fe
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Start work on lighting
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2021-01-21 15:26:39 -06:00 |
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Dane Johnson
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f53f2f5745
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Scripting quality of life adjustments
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2021-01-20 21:42:14 -06:00 |
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Dane Johnson
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cce51dc747
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Remove ball (meshes must be loaded from file)
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2021-01-20 17:05:59 -06:00 |
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Dane Johnson
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57c1874412
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Materials are just structs
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2021-01-20 15:16:44 -06:00 |
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Dane Johnson
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d655b52aa2
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Can add models with multiple textures
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2021-01-20 14:54:54 -06:00 |
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Dane Johnson
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66bf7776c7
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Remove "Drawable" virtual class to simplify class hierarchy
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2021-01-18 13:31:09 -06:00 |
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Dane Johnson
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5e8d693758
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Textures and colors passed to shader via Uniforms
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2021-01-17 14:36:38 -06:00 |
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Dane Johnson
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95ccf7af6b
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Access to vector operators
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2021-01-15 20:33:25 -06:00 |
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Dane Johnson
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7651923ee8
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Somewhat improved wrapping
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2021-01-15 17:51:19 -06:00 |
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Dane Johnson
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4d1f0160c1
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Port to CMake
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2021-01-14 14:36:37 -06:00 |
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Dane Johnson
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a3e4a0d512
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Scene tree
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2021-01-14 11:52:01 -06:00 |
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Dane Johnson
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3c652884c2
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Balls can dance
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2021-01-13 18:51:58 -06:00 |
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Dane Johnson
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86f6203efc
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lua integration
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2021-01-13 16:47:16 -06:00 |
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