Textures and colors passed to shader via Uniforms
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@@ -8,6 +8,7 @@
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#include "Transform.h"
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#include "Spatial.h"
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#include "Drawable.h"
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#include "Material.h"
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#include "Mesh.h"
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#include "Ball.h"
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#include "Camera.h"
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@@ -36,6 +37,7 @@ public:
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%include "Spatial.h"
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%include "Transform.h"
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%include "Drawable.h"
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%include "Material.h"
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%include "Mesh.h"
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%include "Ball.h"
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%include "Camera.h"
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