Dane Johnson
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b5ba73825e
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cfloats are just floats, no overcomplication
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2021-01-27 16:17:22 -06:00 |
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Dane Johnson
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28c4088bdc
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Allow non-lua builds
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2021-01-27 16:05:46 -06:00 |
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Dane Johnson
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1bbba40ebf
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No lists
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2021-01-27 15:20:25 -06:00 |
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Dane Johnson
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fb5e40ae12
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Mesh refactor and documentation
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2021-01-27 15:15:40 -06:00 |
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Dane Johnson
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3ccba90348
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Refactor and document Rigidbody
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2021-01-27 00:01:17 -06:00 |
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Dane Johnson
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9dd82417d8
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Camera documentation
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2021-01-26 23:32:36 -06:00 |
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Dane Johnson
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fbd2d7d61b
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Refactor spatial, add documentation
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2021-01-26 23:28:20 -06:00 |
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Dane Johnson
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b242b7b0e2
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More docs
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2021-01-26 22:04:57 -06:00 |
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Dane Johnson
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94613af452
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Build documentation
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2021-01-26 16:51:27 -06:00 |
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Dane Johnson
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d26615fbf2
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Begin refactor, add documentation
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2021-01-26 16:42:28 -06:00 |
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Dane Johnson
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add3b5b1a4
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Added more collision shapes and rigidbody driving
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2021-01-25 15:17:32 -06:00 |
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Dane Johnson
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790596d864
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Added rigid bodys
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2021-01-24 22:55:36 -06:00 |
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Dane Johnson
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f67c8c7490
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Add instancing system
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2021-01-24 16:37:35 -06:00 |
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Dane Johnson
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f69da37599
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Mesh duplication
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2021-01-23 13:00:08 -06:00 |
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Dane Johnson
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cff580b7f1
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Correct for non uniform scale in lighting
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2021-01-23 12:33:10 -06:00 |
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Dane Johnson
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a2cf4bc7ef
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Skybox
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2021-01-23 11:54:34 -06:00 |
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Dane Johnson
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a1e4ba4c3f
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Black clear color
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2021-01-22 20:12:15 -06:00 |
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Dane Johnson
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9e88056e08
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Import materials from files
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2021-01-22 18:44:43 -06:00 |
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Dane Johnson
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591250b3d5
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Shader refactor
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2021-01-22 15:27:32 -06:00 |
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Dane Johnson
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a7396c71fe
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Start work on lighting
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2021-01-21 15:26:39 -06:00 |
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Dane Johnson
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3eaca9903b
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More quality of life
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2021-01-21 11:12:45 -06:00 |
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Dane Johnson
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fdeff15bd6
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Apply rotations in the correct order
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2021-01-20 22:17:33 -06:00 |
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Dane Johnson
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4f1f04a78d
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More constants
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2021-01-20 21:58:43 -06:00 |
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Dane Johnson
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f53f2f5745
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Scripting quality of life adjustments
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2021-01-20 21:42:14 -06:00 |
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Dane Johnson
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2731289263
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Add alpha scissor
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2021-01-20 20:49:12 -06:00 |
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Dane Johnson
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d460d1db50
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Added scaling
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2021-01-20 17:18:39 -06:00 |
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Dane Johnson
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cce51dc747
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Remove ball (meshes must be loaded from file)
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2021-01-20 17:05:59 -06:00 |
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Dane Johnson
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57c1874412
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Materials are just structs
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2021-01-20 15:16:44 -06:00 |
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Dane Johnson
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d655b52aa2
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Can add models with multiple textures
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2021-01-20 14:54:54 -06:00 |
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Dane Johnson
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667b80b074
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Some demo stuff
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2021-01-20 12:50:59 -06:00 |
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Dane Johnson
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361d8584dd
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Added a uniform die function
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2021-01-19 16:36:10 -06:00 |
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Dane Johnson
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1ead34a8e1
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Reorganize core
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2021-01-19 16:16:54 -06:00 |
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Dane Johnson
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de3a51f47f
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Added framebuffer to render screen to
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2021-01-19 16:06:01 -06:00 |
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Dane Johnson
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78370a2ffd
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Fix texture filtering (should all be nearest)
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2021-01-18 19:06:37 -06:00 |
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Dane Johnson
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70a2e0352a
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Model loading and texturing
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2021-01-18 18:25:47 -06:00 |
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Dane Johnson
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66bf7776c7
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Remove "Drawable" virtual class to simplify class hierarchy
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2021-01-18 13:31:09 -06:00 |
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Dane Johnson
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0f3dbdff64
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Transform shader sources to header files
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2021-01-17 18:03:09 -06:00 |
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Dane Johnson
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5e8d693758
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Textures and colors passed to shader via Uniforms
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2021-01-17 14:36:38 -06:00 |
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Dane Johnson
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e243a666f1
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Add some window hints
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2021-01-17 12:41:14 -06:00 |
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Dane Johnson
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95ccf7af6b
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Access to vector operators
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2021-01-15 20:33:25 -06:00 |
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Dane Johnson
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7651923ee8
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Somewhat improved wrapping
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2021-01-15 17:51:19 -06:00 |
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Dane Johnson
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2a12a1f119
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Added new shader types
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2021-01-15 16:15:47 -06:00 |
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Dane Johnson
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e99b623fec
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More abstraction for scripting languages
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2021-01-15 15:43:32 -06:00 |
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Dane Johnson
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4d1f0160c1
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Port to CMake
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2021-01-14 14:36:37 -06:00 |
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Dane Johnson
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a3e4a0d512
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Scene tree
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2021-01-14 11:52:01 -06:00 |
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Dane Johnson
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35f43e9520
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Mouse control
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2021-01-13 22:50:01 -06:00 |
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Dane Johnson
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d9a4a4bf05
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Camera rotation
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2021-01-13 20:50:08 -06:00 |
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Dane Johnson
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e9a669eebe
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Rotation
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2021-01-13 20:08:39 -06:00 |
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Dane Johnson
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3c652884c2
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Balls can dance
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2021-01-13 18:51:58 -06:00 |
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Dane Johnson
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86f6203efc
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lua integration
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2021-01-13 16:47:16 -06:00 |
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