Commit Graph

116 Commits

Author SHA1 Message Date
Dane Johnson
94613af452 Build documentation 2021-01-26 16:51:27 -06:00
Dane Johnson
d26615fbf2 Begin refactor, add documentation 2021-01-26 16:42:28 -06:00
Dane Johnson
add3b5b1a4 Added more collision shapes and rigidbody driving 2021-01-25 15:17:32 -06:00
Dane Johnson
790596d864 Added rigid bodys 2021-01-24 22:55:36 -06:00
Dane Johnson
f67c8c7490 Add instancing system 2021-01-24 16:37:35 -06:00
Dane Johnson
ecaa623f61 Cull vertices beyond cull distance 2021-01-23 23:49:13 -06:00
Dane Johnson
6a286ef3a5 Fix ground overlap in demo 2021-01-23 23:39:13 -06:00
Dane Johnson
3e816ae0d5 Use correct normal matrix 2021-01-23 23:31:46 -06:00
Dane Johnson
393b38499d Initializer for a new spatial 2021-01-23 13:03:22 -06:00
Dane Johnson
f69da37599 Mesh duplication 2021-01-23 13:00:08 -06:00
Dane Johnson
cff580b7f1 Correct for non uniform scale in lighting 2021-01-23 12:33:10 -06:00
Dane Johnson
9056127f90 Test transform parenting 2021-01-23 12:01:06 -06:00
Dane Johnson
a2cf4bc7ef Skybox 2021-01-23 11:54:34 -06:00
Dane Johnson
1487004748 Scene arrangement and flyby 2021-01-23 10:19:47 -06:00
Dane Johnson
8430640846 Barn 2021-01-22 20:32:45 -06:00
Dane Johnson
a1e4ba4c3f Black clear color 2021-01-22 20:12:15 -06:00
Dane Johnson
9e88056e08 Import materials from files 2021-01-22 18:44:43 -06:00
Dane Johnson
591250b3d5 Shader refactor 2021-01-22 15:27:32 -06:00
Dane Johnson
e0143f481f Better vertices on ball 2021-01-22 15:09:39 -06:00
Dane Johnson
74a700cc2b Vertex exports all lights independently 2021-01-22 14:40:45 -06:00
Dane Johnson
59e600a890 Remove perspective hack 2021-01-22 14:37:32 -06:00
Dane Johnson
fa0cb2a5d8 Add a ball, use actual flat shading 2021-01-21 18:29:49 -06:00
Dane Johnson
bde3aa816c Phong lighting, flat shader 2021-01-21 18:03:50 -06:00
Dane Johnson
1a687a2f24 Fix diffuse lighting 2021-01-21 15:35:21 -06:00
Dane Johnson
a7396c71fe Start work on lighting 2021-01-21 15:26:39 -06:00
Dane Johnson
3eaca9903b More quality of life 2021-01-21 11:12:45 -06:00
Dane Johnson
fdeff15bd6 Apply rotations in the correct order 2021-01-20 22:17:33 -06:00
Dane Johnson
4f1f04a78d More constants 2021-01-20 21:58:43 -06:00
Dane Johnson
f53f2f5745 Scripting quality of life adjustments 2021-01-20 21:42:14 -06:00
Dane Johnson
2731289263 Add alpha scissor 2021-01-20 20:49:12 -06:00
Dane Johnson
70d68bd6b8 Install couch 2021-01-20 17:37:56 -06:00
Dane Johnson
d460d1db50 Added scaling 2021-01-20 17:18:39 -06:00
Dane Johnson
cce51dc747 Remove ball (meshes must be loaded from file) 2021-01-20 17:05:59 -06:00
Dane Johnson
57c1874412 Materials are just structs 2021-01-20 15:16:44 -06:00
Dane Johnson
d655b52aa2 Can add models with multiple textures 2021-01-20 14:54:54 -06:00
Dane Johnson
667b80b074 Some demo stuff 2021-01-20 12:50:59 -06:00
Dane Johnson
361d8584dd Added a uniform die function 2021-01-19 16:36:10 -06:00
Dane Johnson
1ead34a8e1 Reorganize core 2021-01-19 16:16:54 -06:00
Dane Johnson
9c08612c74 Added affine texture mapping 2021-01-19 16:08:37 -06:00
Dane Johnson
de3a51f47f Added framebuffer to render screen to 2021-01-19 16:06:01 -06:00
Dane Johnson
78370a2ffd Fix texture filtering (should all be nearest) 2021-01-18 19:06:37 -06:00
Dane Johnson
70a2e0352a Model loading and texturing 2021-01-18 18:25:47 -06:00
Dane Johnson
66bf7776c7 Remove "Drawable" virtual class to simplify class hierarchy 2021-01-18 13:31:09 -06:00
Dane Johnson
0f3dbdff64 Transform shader sources to header files 2021-01-17 18:03:09 -06:00
Dane Johnson
5e8d693758 Textures and colors passed to shader via Uniforms 2021-01-17 14:36:38 -06:00
Dane Johnson
e243a666f1 Add some window hints 2021-01-17 12:41:14 -06:00
Dane Johnson
95ccf7af6b Access to vector operators 2021-01-15 20:33:25 -06:00
Dane Johnson
7651923ee8 Somewhat improved wrapping 2021-01-15 17:51:19 -06:00
Dane Johnson
2a12a1f119 Added new shader types 2021-01-15 16:15:47 -06:00
Dane Johnson
e99b623fec More abstraction for scripting languages 2021-01-15 15:43:32 -06:00