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								 Dane Johnson | 7045b8fefd | No lists | 2021-01-27 15:20:25 -06:00 |  | 
			
				
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								 Dane Johnson | cd0fe6f27e | Mesh refactor and documentation | 2021-01-27 15:15:40 -06:00 |  | 
			
				
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								 Dane Johnson | 1bf1486e0a | Refactor and document Rigidbody | 2021-01-27 00:01:17 -06:00 |  | 
			
				
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								 Dane Johnson | 2eab32ec36 | Camera documentation | 2021-01-26 23:32:36 -06:00 |  | 
			
				
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								 Dane Johnson | d6db1c16c7 | Refactor spatial, add documentation | 2021-01-26 23:28:20 -06:00 |  | 
			
				
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								 Dane Johnson | 62059079cd | More docs | 2021-01-26 22:04:57 -06:00 |  | 
			
				
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								 Dane Johnson | d2b6aafce5 | Build documentation | 2021-01-26 16:51:27 -06:00 |  | 
			
				
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								 Dane Johnson | 14ed96161d | Begin refactor, add documentation | 2021-01-26 16:42:28 -06:00 |  | 
			
				
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								 Dane Johnson | cd20bc490d | Added more collision shapes and rigidbody driving | 2021-01-25 15:17:32 -06:00 |  | 
			
				
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								 Dane Johnson | f27cf4bd88 | Added rigid bodys | 2021-01-24 22:55:36 -06:00 |  | 
			
				
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								 Dane Johnson | d51528dd0f | Add instancing system | 2021-01-24 16:37:35 -06:00 |  | 
			
				
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								 Dane Johnson | 799257bfdb | Cull vertices beyond cull distance | 2021-01-23 23:49:13 -06:00 |  | 
			
				
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								 Dane Johnson | 651ad69c26 | Fix ground overlap in demo | 2021-01-23 23:39:13 -06:00 |  | 
			
				
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								 Dane Johnson | d012554db9 | Use correct normal matrix | 2021-01-23 23:31:46 -06:00 |  | 
			
				
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								 Dane Johnson | 0bc3a89e66 | Initializer for a new spatial | 2021-01-23 13:03:22 -06:00 |  | 
			
				
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								 Dane Johnson | 59da3c088f | Mesh duplication | 2021-01-23 13:00:08 -06:00 |  | 
			
				
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								 Dane Johnson | 5e8e7b3ce0 | Correct for non uniform scale in lighting | 2021-01-23 12:33:10 -06:00 |  | 
			
				
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								 Dane Johnson | 5c4ac7712d | Test transform parenting | 2021-01-23 12:01:06 -06:00 |  | 
			
				
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								 Dane Johnson | 776b297150 | Skybox | 2021-01-23 11:54:34 -06:00 |  | 
			
				
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								 Dane Johnson | 14ddf47d0d | Scene arrangement and flyby | 2021-01-23 10:19:47 -06:00 |  | 
			
				
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								 Dane Johnson | 91b61cd88c | Barn | 2021-01-22 20:32:45 -06:00 |  | 
			
				
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								 Dane Johnson | fe65f7491b | Black clear color | 2021-01-22 20:12:15 -06:00 |  | 
			
				
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								 Dane Johnson | 1d97f6d855 | Import materials from files | 2021-01-22 18:44:43 -06:00 |  | 
			
				
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								 Dane Johnson | 1ee5ed3e88 | Shader refactor | 2021-01-22 15:27:32 -06:00 |  | 
			
				
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								 Dane Johnson | b08552c9fa | Better vertices on ball | 2021-01-22 15:09:39 -06:00 |  | 
			
				
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								 Dane Johnson | deec629ef4 | Vertex exports all lights independently | 2021-01-22 14:40:45 -06:00 |  | 
			
				
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								 Dane Johnson | 950cc3ce16 | Remove perspective hack | 2021-01-22 14:37:32 -06:00 |  | 
			
				
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								 Dane Johnson | 12add5bd20 | Add a ball, use actual flat shading | 2021-01-21 18:29:49 -06:00 |  | 
			
				
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								 Dane Johnson | 7ebf34c3e0 | Phong lighting, flat shader | 2021-01-21 18:03:50 -06:00 |  | 
			
				
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								 Dane Johnson | 96f1e23a54 | Fix diffuse lighting | 2021-01-21 15:35:21 -06:00 |  | 
			
				
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								 Dane Johnson | 8fb29d389a | Start work on lighting | 2021-01-21 15:26:39 -06:00 |  | 
			
				
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								 Dane Johnson | 43996eb2e6 | More quality of life | 2021-01-21 11:12:45 -06:00 |  | 
			
				
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								 Dane Johnson | 6f03ed7295 | Apply rotations in the correct order | 2021-01-20 22:17:33 -06:00 |  | 
			
				
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								 Dane Johnson | 7ac961ea42 | More constants | 2021-01-20 21:58:43 -06:00 |  | 
			
				
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								 Dane Johnson | cf39a40f29 | Scripting quality of life adjustments | 2021-01-20 21:42:14 -06:00 |  | 
			
				
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								 Dane Johnson | 087a75eaab | Add alpha scissor | 2021-01-20 20:49:12 -06:00 |  | 
			
				
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								 Dane Johnson | 25c5d925fb | Install couch | 2021-01-20 17:37:56 -06:00 |  | 
			
				
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								 Dane Johnson | 4955d77de8 | Added scaling | 2021-01-20 17:18:39 -06:00 |  | 
			
				
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								 Dane Johnson | 391060d9ba | Remove ball (meshes must be loaded from file) | 2021-01-20 17:05:59 -06:00 |  | 
			
				
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								 Dane Johnson | 0c9935a3c0 | Materials are just structs | 2021-01-20 15:16:44 -06:00 |  | 
			
				
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								 Dane Johnson | 745f03d8a2 | Can add models with multiple textures | 2021-01-20 14:54:54 -06:00 |  | 
			
				
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								 Dane Johnson | f95ba69047 | Pare down assimp thirdparty library | 2021-01-20 12:53:51 -06:00 |  | 
			
				
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								 Dane Johnson | 68f373bf69 | Some demo stuff | 2021-01-20 12:50:59 -06:00 |  | 
			
				
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								 Dane Johnson | 472e269b01 | Added a uniform die function | 2021-01-19 16:36:10 -06:00 |  | 
			
				
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								 Dane Johnson | a0620bd760 | Reorganize core | 2021-01-19 16:16:54 -06:00 |  | 
			
				
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								 Dane Johnson | ddb10abb03 | Added affine texture mapping | 2021-01-19 16:08:37 -06:00 |  | 
			
				
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								 Dane Johnson | 2d4e162cd6 | Added framebuffer to render screen to | 2021-01-19 16:06:01 -06:00 |  | 
			
				
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								 Dane Johnson | 22016f9d98 | Fix texture filtering (should all be nearest) | 2021-01-18 19:06:37 -06:00 |  | 
			
				
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								 Dane Johnson | 155b572aca | Model loading and texturing | 2021-01-18 18:25:47 -06:00 |  | 
			
				
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								 Dane Johnson | 66bf7776c7 | Remove "Drawable" virtual class to simplify class hierarchy | 2021-01-18 13:31:09 -06:00 |  |