Dane Johnson
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44e8f784f5
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Remove replace obj with glb files, don't import materials (Not favoring that solution anymore, sensible defaults applied to keep demoes consistent)
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2021-05-05 15:23:24 -05:00 |
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Dane Johnson
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c568da15be
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Remove dependency cycle (build for windows is working?)
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2021-03-02 15:03:55 -06:00 |
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Dane Johnson
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abbd5f4f98
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Error handling in lua code
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2021-01-30 15:34:27 -06:00 |
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Dane Johnson
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cd20bc490d
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Added more collision shapes and rigidbody driving
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2021-01-25 15:17:32 -06:00 |
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Dane Johnson
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1d97f6d855
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Import materials from files
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2021-01-22 18:44:43 -06:00 |
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Dane Johnson
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1ee5ed3e88
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Shader refactor
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2021-01-22 15:27:32 -06:00 |
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Dane Johnson
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8fb29d389a
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Start work on lighting
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2021-01-21 15:26:39 -06:00 |
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Dane Johnson
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087a75eaab
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Add alpha scissor
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2021-01-20 20:49:12 -06:00 |
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Dane Johnson
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68f373bf69
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Some demo stuff
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2021-01-20 12:50:59 -06:00 |
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Dane Johnson
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472e269b01
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Added a uniform die function
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2021-01-19 16:36:10 -06:00 |
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Dane Johnson
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22016f9d98
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Fix texture filtering (should all be nearest)
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2021-01-18 19:06:37 -06:00 |
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Dane Johnson
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5e8d693758
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Textures and colors passed to shader via Uniforms
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2021-01-17 14:36:38 -06:00 |
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