Remove replace obj with glb files, don't import materials (Not favoring that solution anymore, sensible defaults applied to keep demoes consistent)

This commit is contained in:
Dane Johnson 2021-05-05 15:23:24 -05:00
parent d658d7a300
commit 44e8f784f5
29 changed files with 21 additions and 11783 deletions

View File

@ -35,7 +35,10 @@ Texture Texture::FromFile(const char *filename) {
Material::Material() {
usesTex = false;
shininess = 8;
ambient = Color(0.7, 0.7, 0.7);
diffuse = Color(1.0, 1.0, 1.0);
specular = Color(0.2, 0.2, 0.2);
shininess = 1;
alphaScissor = 0.0f;
unshaded = false;

View File

@ -29,7 +29,7 @@
#include <assimp/postprocess.h>
SubMesh *aiMesh2SubMesh(aiMesh *mesh, aiMaterial *material);
SubMesh *aiMesh2SubMesh(aiMesh *mesh);
Color aiColor3D2Color(aiColor3D aicolor);
@ -130,7 +130,7 @@ Mesh* Mesh::FromFile(const char *filename) {
Mesh *my_mesh = new Mesh();
for (int i = 0; i < root->mNumMeshes; i++) {
aiMesh *mesh_to_import = scene->mMeshes[root->mMeshes[i]];
my_mesh->submeshes.push_back(aiMesh2SubMesh(mesh_to_import, scene->mMaterials[mesh_to_import->mMaterialIndex]));
my_mesh->submeshes.push_back(aiMesh2SubMesh(mesh_to_import));
}
my_mesh->SetupMesh();
@ -173,7 +173,7 @@ void Mesh::SetupMesh() {
}
SubMesh *aiMesh2SubMesh(aiMesh *aimesh, aiMaterial* material){
SubMesh *aiMesh2SubMesh(aiMesh *aimesh){
SubMesh *sub = new SubMesh();
for (int i = 0; i < aimesh->mNumVertices; i++) {
aiVector3D aiPosition = aimesh->mVertices[i];
@ -190,24 +190,7 @@ SubMesh *aiMesh2SubMesh(aiMesh *aimesh, aiMaterial* material){
Index index(face[0], face[1], face[2]);
sub->indices.push_back(index);
}
// Get material properties
aiColor3D ambient;
if (AI_SUCCESS == material->Get(AI_MATKEY_COLOR_AMBIENT, ambient))
sub->material.ambient = aiColor3D2Color(ambient);
aiColor3D diffuse;
if (AI_SUCCESS == material->Get(AI_MATKEY_COLOR_DIFFUSE, diffuse))
sub->material.diffuse = aiColor3D2Color(diffuse);
aiColor3D specular;
if (AI_SUCCESS == material->Get(AI_MATKEY_COLOR_SPECULAR, specular))
sub->material.specular = aiColor3D2Color(specular);
float shininess;
if(AI_SUCCESS == material->Get(AI_MATKEY_SHININESS, shininess))
sub->material.shininess = (int) shininess;
return sub;
}

View File

@ -50,7 +50,7 @@ function init()
couch.Node.GetRoot():AddChild(skybox:Instance())
local physics_ball_prefab = couch.Rigidbody()
local physics_ball_mesh = couch.Mesh.FromFile("../resources/ball.obj")
local physics_ball_mesh = couch.Mesh.FromFile("../resources/ball.glb")
material = physics_ball_mesh:GetMaterial(0)
material.ambient = BLUE
material.diffuse = BLUE
@ -62,7 +62,7 @@ function init()
make_ground()
local character_prefab = couch.Mesh.FromFile("../resources/capsule.obj")
local character_prefab = couch.Mesh.FromFile("../resources/capsule.glb")
material = character_prefab:GetMaterial(0)
material.ambient = BLUE
material.diffuse = BLUE
@ -77,12 +77,12 @@ function init()
character = character_body:Instance()
couch.Node.GetRoot():AddChild(character)
local cube_prefab = couch.Mesh.FromFile("../resources/cube.obj")
local cube_prefab = couch.Mesh.FromFile("../resources/cube.glb")
material = cube_prefab:GetMaterial(0)
material.ambient = RED
material.diffuse = RED
cube_prefab:SetMaterial(0, material)
local orbiter = couch.Mesh.FromFile("../resources/ball.obj")
local orbiter = couch.Mesh.FromFile("../resources/ball.glb")
orbiter:UniformScale(0.25);
orbiter:Translate(couch.Vector3(1.0, 0.0, 0.0))
cube_prefab:AddChild(orbiter)
@ -92,7 +92,7 @@ function init()
couch.Node.GetRoot():AddChild(die_cube)
die_cube:Translate(couch.Vector3(0.0, 0.0, 3.0))
local ball_prefab = couch.Mesh.FromFile("../resources/ball.obj")
local ball_prefab = couch.Mesh.FromFile("../resources/ball.glb")
material = ball_prefab:GetMaterial(0)
ball_prefab:SetMaterial(0, material)
ball = ball_prefab:Instance()
@ -100,12 +100,12 @@ function init()
ball:Translate(couch.Vector3(0.0, 3.0, 0.0))
local trough_prefab = couch.TexturedMesh("../resources/trough.obj", "../resources/wood_lowres.png")
local trough_prefab = couch.TexturedMesh("../resources/trough.glb", "../resources/wood_lowres.png")
trough = trough_prefab:Instance()
couch.Node.GetRoot():AddChild(trough)
trough:Translate(couch.Vector3(10.0, 0.0, 0.0))
local scaffold_prefab = couch.TexturedMesh("../resources/scaffold.obj", "../resources/grate_floor_lowres.png", "../resources/railing.png")
local scaffold_prefab = couch.TexturedMesh("../resources/scaffold.glb", "../resources/grate_floor_lowres.png", "../resources/railing.png")
local scaffold = scaffold_prefab:Instance()
material = scaffold:GetMaterial(0)
material.alphaScissor = 0.9
@ -119,7 +119,7 @@ function init()
couch.Node.GetRoot():AddChild(scaffold)
scaffold:Translate(couch.Vector3(-3.0, 3.0, 0.0))
local barn_prefab = couch.TexturedMesh("../resources/barn.obj", "../resources/paintedwood.jpg", "../resources/barnroof_lowres.png", "../resources/wood_lowres.png")
local barn_prefab = couch.TexturedMesh("../resources/barn.glb", "../resources/paintedwood.jpg", "../resources/barnroof_lowres.png", "../resources/wood_lowres.png")
material = barn_prefab:GetMaterial(0)
material.cullBack = false
barn_prefab:SetMaterial(0, material)
@ -169,7 +169,7 @@ function init_point_lights()
pointLight:SetAmbient(0.2)
pointLight:SetDiffuse(1.0)
pointLight:SetSpecular(0.1)
local lightBox = couch.Mesh.FromFile("../resources/cube.obj")
local lightBox = couch.Mesh.FromFile("../resources/cube.glb")
lightBox:UniformScale(0.5);
local material = lightBox:GetMaterial(0)
material.ambient = color
@ -206,7 +206,7 @@ function onmousemotion(_, _, relx, rely)
end
function make_ground()
local ground_prefab = couch.TexturedMesh("../resources/ground.obj", "../resources/grass_lowres.png")
local ground_prefab = couch.TexturedMesh("../resources/ground.glb", "../resources/grass_lowres.png")
local ground_prefab_transform = ground_prefab:GetTransform()
ground_prefab_transform.position = couch.Vector3(0.0, -2.0, 0.0)

View File

@ -14,10 +14,10 @@ function init()
light:SetSpecular(0.1)
couch.Node.GetRoot():AddChild(light:Instance())
local ibox = couch.TexturedMesh("../resources/inverted_cube.obj", "../resources/paintedwood.jpg")
local ibox = couch.TexturedMesh("../resources/inverted_cube.glb", "../resources/paintedwood.jpg")
couch.Node.GetRoot():AddChild(ibox:Instance())
local box = couch.Mesh.FromFile("../resources/cube.obj")
local box = couch.Mesh.FromFile("../resources/cube.glb")
material = box:GetMaterial(0)
material.ambient = Vector3(1.0, 0.0, 0.0)
material.diffuse = Vector3(1.0, 0.0, 0.0)

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demo/resources/ball.glb Normal file

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@ -1,12 +0,0 @@
# Blender MTL File: 'None'
# Material Count: 1
newmtl Material.001
Ns 225.000000
Ka 1.000000 1.000000 1.000000
Kd 0.800000 0.800000 0.800000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.450000
d 1.000000
illum 2

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BIN
demo/resources/barn.glb Normal file

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@ -1,32 +0,0 @@
# Blender MTL File: 'barn.blend'
# Material Count: 3
newmtl post
Ns 323.999994
Ka 1.000000 1.000000 1.000000
Kd 0.800000 0.800000 0.800000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.000000
d 1.000000
illum 2
newmtl roofing
Ns 323.999994
Ka 1.000000 1.000000 1.000000
Kd 0.800000 0.800000 0.800000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.000000
d 1.000000
illum 2
newmtl wood
Ns 323.999994
Ka 1.000000 1.000000 1.000000
Kd 0.800000 0.800000 0.800000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.000000
d 1.000000
illum 2

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@ -1,221 +0,0 @@
# Blender v2.91.0 OBJ File: 'barn.blend'
# www.blender.org
mtllib barn.mtl
o Cylinder
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s off
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demo/resources/capsule.glb Normal file

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@ -1,10 +0,0 @@
# Blender MTL File: 'None'
# Material Count: 1
newmtl None
Ns 500
Ka 0.8 0.8 0.8
Kd 0.8 0.8 0.8
Ks 0.8 0.8 0.8
d 1
illum 2

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BIN
demo/resources/cube.glb Normal file

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@ -1,10 +0,0 @@
# Blender MTL File: 'None'
# Material Count: 1
newmtl None
Ns 500
Ka 0.8 0.8 0.8
Kd 0.8 0.8 0.8
Ks 0.8 0.8 0.8
d 1
illum 2

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@ -1,40 +0,0 @@
# Blender v2.91.0 OBJ File: ''
# www.blender.org
mtllib cube.mtl
o Cube_Cube.001
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usemtl None
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demo/resources/ground.glb Normal file

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@ -1,13 +0,0 @@
# Blender MTL File: 'None'
# Material Count: 1
newmtl Material.001
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Ks 0.000000 0.000000 0.000000
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map_Kd /home/dane/dev/games/trough/godot/environment/raw/grass_lowres.png

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@ -1,16 +0,0 @@
# Blender v2.91.0 OBJ File: ''
# www.blender.org
mtllib ground.mtl
o Plane
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@ -1,12 +0,0 @@
# Blender MTL File: 'None'
# Material Count: 1
newmtl Material
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demo/resources/scaffold.glb Normal file

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@ -1,22 +0,0 @@
# Blender MTL File: 'scaffold.blend'
# Material Count: 2
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newmtl railing
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@ -1,52 +0,0 @@
# Blender v2.91.0 OBJ File: 'scaffold.blend'
# www.blender.org
mtllib scaffold.mtl
o Cube
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v -1.956436 0.106465 -3.000000
v -1.956436 0.010658 -3.000000
v -1.956436 0.106465 3.000000
v -1.956436 0.010658 3.000000
v 1.934654 2.092319 -3.000000
v 1.934654 2.092319 3.000000
vt 0.003780 1.006212
vt 0.003780 0.005796
vt 0.994847 0.005796
vt 0.994847 1.006212
vt 0.426341 0.196745
vt 0.393727 0.196745
vt 0.393727 0.000079
vt 0.426341 0.000079
vt 0.426341 0.999921
vt 0.393727 0.999921
vt 0.393727 0.696666
vt 0.426341 0.696666
vt 1.986373 0.005796
vt 1.986373 1.006211
vt 0.995306 1.006212
vt 0.995306 0.005796
vt 0.426341 0.500001
vt 0.393727 0.500001
vt 0.000072 0.000073
vt 0.999928 0.000072
vt 0.999928 0.998269
vt 0.000072 0.998269
vn 0.0000 1.0000 0.0000
vn 0.0000 0.0000 1.0000
vn -1.0000 0.0000 0.0000
vn 0.0000 -1.0000 0.0000
vn 1.0000 0.0000 0.0000
vn 0.0000 0.0000 -1.0000
usemtl grate
s off
f 1/1/1 5/2/1 7/3/1 3/4/1
f 4/5/2 3/6/2 7/7/2 8/8/2
f 8/9/3 7/10/3 5/11/3 6/12/3
f 6/13/4 2/14/4 4/15/4 8/16/4
f 2/17/5 1/18/5 3/6/5 4/5/5
f 6/12/6 5/11/6 1/18/6 2/17/6
usemtl railing
f 3/19/5 1/20/5 9/21/5 10/22/5

BIN
demo/resources/trough.glb Normal file

Binary file not shown.

View File

@ -1,12 +0,0 @@
# Blender MTL File: 'trough.blend'
# Material Count: 1
newmtl Material
Ns 323.999994
Ka 1.000000 1.000000 1.000000
Kd 0.800000 0.800000 0.800000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.000000
d 1.000000
illum 2

View File

@ -1,80 +0,0 @@
# Blender v2.91.0 OBJ File: 'trough.blend'
# www.blender.org
mtllib trough.mtl
o Cube
v 0.559649 0.176655 1.457162
v 0.559649 0.176655 -1.457162
v -0.559649 0.176655 1.457162
v -0.559649 0.176655 -1.457162
v 0.768938 1.259425 2.002092
v 0.615018 0.029390 1.601327
v 0.768938 1.259425 -2.002092
v 0.615018 0.029390 -1.601327
v -0.768938 1.259425 2.002092
v -0.615018 0.029390 1.601327
v -0.768938 1.259425 -2.002092
v -0.615018 0.029390 -1.601327
v 0.695141 1.259425 -1.809946
v 0.695141 1.259425 1.809946
v -0.695141 1.259425 -1.809946
v -0.695141 1.259425 1.809946
vt 0.686031 0.303372
vt 0.701491 0.673315
vt 0.962419 0.711595
vt 0.971650 0.340317
vt -0.300445 0.304089
vt -0.298284 0.709022
vt 0.099821 0.696156
vt 0.134610 0.334567
vt 0.599830 0.530280
vt 0.599830 0.643491
vt 0.894598 0.643491
vt 0.894598 0.530280
vt 0.272975 0.302381
vt 0.272886 0.674376
vt 0.599830 0.000171
vt 0.607295 0.019606
vt 0.747924 0.019606
vt 0.747925 0.385756
vt 0.755388 0.405188
vt 0.755388 0.000170
vt -0.066641 0.235731
vt -0.225881 0.232306
vt -0.204799 0.717963
vt -0.061225 0.757944
vt 1.229174 0.237805
vt 0.663827 0.254265
vt 0.728179 0.721933
vt 1.245199 0.723908
vt 0.923761 0.405529
vt 0.599830 0.405529
vt 0.599830 0.529940
vt 0.923761 0.529940
vt 0.471728 0.284766
vt 0.491305 0.770590
vt 0.599832 0.405188
vt 0.607295 0.385755
vn 0.0000 0.3098 0.9508
vn 0.9923 0.1242 0.0000
vn 0.0000 1.0000 0.0000
vn -0.9923 0.1242 0.0000
vn 0.0000 0.3098 -0.9508
vn 0.0000 -0.3098 -0.9508
vn -0.9923 -0.1242 0.0000
vn 0.0000 -1.0000 0.0000
vn 0.9923 -0.1242 0.0000
vn 0.0000 -0.3098 0.9508
usemtl Material
s off
f 2/1/1 13/2/1 15/3/1 4/4/1
f 4/5/2 15/6/2 16/7/2 3/8/2
f 3/9/3 1/10/3 2/11/3 4/12/3
f 1/13/4 14/14/4 13/2/4 2/1/4
f 3/8/5 16/7/5 14/14/5 1/13/5
f 5/15/3 14/16/3 16/17/3 15/18/3 11/19/3 9/20/3
f 8/21/6 12/22/6 11/23/6 7/24/6
f 12/25/7 10/26/7 9/27/7 11/28/7
f 10/29/8 12/30/8 8/31/8 6/32/8
f 6/33/9 8/21/9 7/24/9 5/34/9
f 10/26/10 6/33/10 5/34/10 9/27/10
f 14/16/3 5/15/3 7/35/3 11/19/3 15/18/3 13/36/3

View File

@ -13,7 +13,7 @@ function init()
light:SetSpecular(0.1)
couch.Node.GetRoot():AddChild(light:Instance())
local box_mesh = couch.TexturedMesh("../resources/cube.obj", "../resources/paintedwood.jpg")
local box_mesh = couch.TexturedMesh("../resources/cube.glb", "../resources/paintedwood.jpg")
local box = couch.Rigidbody()
box:SetCollisionShape(couch.BoxCollisionShape(1, 1, 1))
box:AddChild(box_mesh)