48 lines
1.1 KiB
C++
48 lines
1.1 KiB
C++
#include "Material.h"
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Color::Color() {
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this->r = 0.0f;
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this->g = 0.0f;
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this->b = 0.0f;
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}
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Color::Color(cfloat r, cfloat g, cfloat b) {
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this->r = r;
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this->g = g;
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this->b = b;
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}
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Texture::Texture() {}
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Texture Texture::FromFile(const char *filename) {
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Texture tex;
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glGenTextures(1, &tex.id);
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glBindTexture(GL_TEXTURE_2D, tex.id);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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int nrChannels;
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unsigned char* data = stbi_load(filename, &tex.width, &tex.height, &nrChannels, 4);
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if (data) {
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.width, tex.height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
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glGenerateMipmap(GL_TEXTURE_2D);
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} else {
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Util::Die("Error loading texture file: ", filename);
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}
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stbi_image_free(data);
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return tex;
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}
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Material::Material() {
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usesColor = false;
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usesTex = false;
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alphaScissor = 0.0f;
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unshaded = false;
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cullBack = true;
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}
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