External shaders
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8
src/flat.frag
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8
src/flat.frag
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@ -0,0 +1,8 @@
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#version 330
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in vec3 DIFFUSE;
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out vec4 color;
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void main() {
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color = vec4(DIFFUSE, 1.0);
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}
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11
src/flat.vert
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11
src/flat.vert
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@ -0,0 +1,11 @@
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#version 330
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in vec2 position;
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in vec3 color;
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out vec3 DIFFUSE;
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void main() {
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gl_Position = vec4(position, 0.0, 1.0);
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DIFFUSE = color;
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}
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25
src/main.rs
25
src/main.rs
@ -27,29 +27,8 @@ fn main() {
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let vertex_buffer = glium::VertexBuffer::new(&display, &shape).unwrap();
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let indices = glium::index::NoIndices(glium::index::PrimitiveType::TrianglesList);
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let vertex_shader_src = r#"
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#version 330
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in vec2 position;
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in vec3 color;
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out vec3 DIFFUSE;
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void main() {
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gl_Position = vec4(position, 0.0, 1.0);
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DIFFUSE = color;
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}
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"#;
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let fragment_shader_src = r#"
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#version 330
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in vec3 DIFFUSE;
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out vec4 color;
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void main() {
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color = vec4(DIFFUSE, 1.0);
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}
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"#;
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let vertex_shader_src = include_str!("flat.vert");
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let fragment_shader_src = include_str!("flat.frag");
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let program = glium::Program::from_source(&display, vertex_shader_src, fragment_shader_src, None).unwrap();
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events_loop.run(move |ev, _, control_flow| {
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