Draw some pretty colors

This commit is contained in:
Dane Johnson 2022-04-06 17:16:24 -05:00
parent 9a33becab8
commit 311eb0227c

View File

@ -1,5 +1,14 @@
#[macro_use]
extern crate glium;
#[derive(Copy, Clone)]
struct Vertex {
position: [f32; 2],
color: [f32; 3],
}
implement_vertex!(Vertex, position, color);
fn main() {
use glium::{glutin, Surface};
@ -10,12 +19,48 @@ fn main() {
let display = glium::Display::new(wb, cb, &events_loop).unwrap();
let vertex1 = Vertex { position: [-0.5, -0.5], color: [1.0, 0.0, 0.0] };
let vertex2 = Vertex { position: [ 0.0, 0.5], color: [0.0, 1.0, 0.0] };
let vertex3 = Vertex { position: [ 0.5, -0.25], color: [0.0, 0.0, 1.0]};
let shape = vec![vertex1, vertex2, vertex3];
let vertex_buffer = glium::VertexBuffer::new(&display, &shape).unwrap();
let indices = glium::index::NoIndices(glium::index::PrimitiveType::TrianglesList);
let vertex_shader_src = r#"
#version 330
in vec2 position;
in vec3 color;
out vec3 DIFFUSE;
void main() {
gl_Position = vec4(position, 0.0, 1.0);
DIFFUSE = color;
}
"#;
let fragment_shader_src = r#"
#version 330
in vec3 DIFFUSE;
out vec4 color;
void main() {
color = vec4(DIFFUSE, 1.0);
}
"#;
let program = glium::Program::from_source(&display, vertex_shader_src, fragment_shader_src, None).unwrap();
events_loop.run(move |ev, _, control_flow| {
let mut target = display.draw();
target.clear_color(0.0, 0.0, 1.0, 1.0);
target.clear_color(0.0, 0.0, 0.0, 1.0);
target.draw(&vertex_buffer, &indices, &program, &glium::uniforms::EmptyUniforms,
&Default::default()).unwrap();
target.finish().unwrap();
let next_frame_time = std::time::Instant::now() +
std::time::Duration::from_nanos(16_666_667);
*control_flow = glutin::event_loop::ControlFlow::WaitUntil(next_frame_time);