init commit
This commit is contained in:
commit
0cca809fc2
2
godot/.gitattributes
vendored
Normal file
2
godot/.gitattributes
vendored
Normal file
@ -0,0 +1,2 @@
|
||||
# Normalize EOL for all files that Git considers text files.
|
||||
* text=auto eol=lf
|
2
godot/.gitignore
vendored
Normal file
2
godot/.gitignore
vendored
Normal file
@ -0,0 +1,2 @@
|
||||
# Godot 4+ specific ignores
|
||||
.godot/
|
1
godot/icon.svg
Normal file
1
godot/icon.svg
Normal file
@ -0,0 +1 @@
|
||||
<svg height="128" width="128" xmlns="http://www.w3.org/2000/svg"><rect x="2" y="2" width="124" height="124" rx="14" fill="#363d52" stroke="#212532" stroke-width="4"/><g transform="scale(.101) translate(122 122)"><g fill="#fff"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 813 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H447l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c3 34 55 34 58 0v-86c-3-34-55-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></g></svg>
|
After Width: | Height: | Size: 950 B |
37
godot/icon.svg.import
Normal file
37
godot/icon.svg.import
Normal file
@ -0,0 +1,37 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://chc2lw1m3nnlx"
|
||||
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://icon.svg"
|
||||
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
svg/scale=1.0
|
||||
editor/scale_with_editor_scale=false
|
||||
editor/convert_colors_with_editor_theme=false
|
16
godot/project.godot
Normal file
16
godot/project.godot
Normal file
@ -0,0 +1,16 @@
|
||||
; Engine configuration file.
|
||||
; It's best edited using the editor UI and not directly,
|
||||
; since the parameters that go here are not all obvious.
|
||||
;
|
||||
; Format:
|
||||
; [section] ; section goes between []
|
||||
; param=value ; assign values to parameters
|
||||
|
||||
config_version=5
|
||||
|
||||
[application]
|
||||
|
||||
config/name="Mini Baldur"
|
||||
run/main_scene="res://scenes/demo.tscn"
|
||||
config/features=PackedStringArray("4.1", "Forward Plus")
|
||||
config/icon="res://icon.svg"
|
119
godot/scenes/demo.tscn
Normal file
119
godot/scenes/demo.tscn
Normal file
@ -0,0 +1,119 @@
|
||||
[gd_scene load_steps=13 format=3 uid="uid://0ujrk3bs5pcc"]
|
||||
|
||||
[ext_resource type="Script" path="res://scripts/classes/Entity.gd" id="1_nehl4"]
|
||||
[ext_resource type="Script" path="res://scripts/classes/Damageable.gd" id="2_o64ef"]
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_jkv1c"]
|
||||
albedo_color = Color(0.286275, 0.368627, 0.301961, 1)
|
||||
|
||||
[sub_resource type="GDScript" id="GDScript_uktqq"]
|
||||
script/source = "extends CharacterBody3D
|
||||
|
||||
|
||||
const SPEED = 5.0
|
||||
const JUMP_VELOCITY = 4.5
|
||||
|
||||
# Get the gravity from the project settings to be synced with RigidBody nodes.
|
||||
var gravity = ProjectSettings.get_setting(\"physics/3d/default_gravity\")
|
||||
|
||||
|
||||
func _physics_process(delta):
|
||||
# Add the gravity.
|
||||
if not is_on_floor():
|
||||
velocity.y -= gravity * delta
|
||||
|
||||
# Handle Jump.
|
||||
if Input.is_action_just_pressed(\"ui_accept\") and is_on_floor():
|
||||
velocity.y = JUMP_VELOCITY
|
||||
|
||||
# Get the input direction and handle the movement/deceleration.
|
||||
# As good practice, you should replace UI actions with custom gameplay actions.
|
||||
var input_dir = Input.get_vector(\"ui_left\", \"ui_right\", \"ui_up\", \"ui_down\")
|
||||
var direction = (transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized()
|
||||
if direction:
|
||||
velocity.x = direction.x * SPEED
|
||||
velocity.z = direction.z * SPEED
|
||||
else:
|
||||
velocity.x = move_toward(velocity.x, 0, SPEED)
|
||||
velocity.z = move_toward(velocity.z, 0, SPEED)
|
||||
|
||||
move_and_slide()
|
||||
"
|
||||
|
||||
[sub_resource type="CapsuleMesh" id="CapsuleMesh_ta1yq"]
|
||||
|
||||
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_mmryr"]
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_g3e0a"]
|
||||
albedo_color = Color(0.0784314, 0.231373, 0, 1)
|
||||
|
||||
[sub_resource type="CapsuleMesh" id="CapsuleMesh_uovkn"]
|
||||
material = SubResource("StandardMaterial3D_g3e0a")
|
||||
radius = 0.25
|
||||
height = 1.0
|
||||
|
||||
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_36u56"]
|
||||
radius = 0.25
|
||||
height = 1.0
|
||||
|
||||
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_4ef43"]
|
||||
sky_top_color = Color(0.180392, 0.419608, 0.862745, 1)
|
||||
|
||||
[sub_resource type="Sky" id="Sky_yl2my"]
|
||||
sky_material = SubResource("ProceduralSkyMaterial_4ef43")
|
||||
|
||||
[sub_resource type="Environment" id="Environment_uirqf"]
|
||||
background_mode = 2
|
||||
sky = SubResource("Sky_yl2my")
|
||||
|
||||
[node name="Demo" type="Node3D"]
|
||||
|
||||
[node name="Ground" type="CSGBox3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.1, 0)
|
||||
use_collision = true
|
||||
size = Vector3(30, 0.2, 30)
|
||||
material = SubResource("StandardMaterial3D_jkv1c")
|
||||
metadata/_edit_lock_ = true
|
||||
|
||||
[node name="Barbarian" type="Node" parent="."]
|
||||
script = ExtResource("1_nehl4")
|
||||
|
||||
[node name="CharacterBody3D" type="CharacterBody3D" parent="Barbarian"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
|
||||
collision_layer = 2
|
||||
collision_mask = 3
|
||||
script = SubResource("GDScript_uktqq")
|
||||
|
||||
[node name="MeshInstance3D" type="MeshInstance3D" parent="Barbarian/CharacterBody3D"]
|
||||
mesh = SubResource("CapsuleMesh_ta1yq")
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="Barbarian/CharacterBody3D"]
|
||||
shape = SubResource("CapsuleShape3D_mmryr")
|
||||
|
||||
[node name="Goblin" type="Node" parent="."]
|
||||
script = ExtResource("1_nehl4")
|
||||
|
||||
[node name="Damageable" type="Node" parent="Goblin"]
|
||||
script = ExtResource("2_o64ef")
|
||||
max_health = 20
|
||||
|
||||
[node name="CharacterBody3D" type="CharacterBody3D" parent="Goblin"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -10.5268, 0.5, -10.5206)
|
||||
collision_layer = 2
|
||||
collision_mask = 3
|
||||
|
||||
[node name="MeshInstance3D" type="MeshInstance3D" parent="Goblin/CharacterBody3D"]
|
||||
mesh = SubResource("CapsuleMesh_uovkn")
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="Goblin/CharacterBody3D"]
|
||||
shape = SubResource("CapsuleShape3D_36u56")
|
||||
|
||||
[node name="Camera3D" type="Camera3D" parent="."]
|
||||
transform = Transform3D(0.87183, -0.21461, 0.440289, 9.68006e-09, 0.898901, 0.438152, -0.489809, -0.381994, 0.783689, 25.9182, 23.9543, 43.3166)
|
||||
fov = 18.4
|
||||
|
||||
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
|
||||
environment = SubResource("Environment_uirqf")
|
||||
|
||||
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
|
||||
transform = Transform3D(0.885969, -0.348982, 0.305403, 0, 0.658558, 0.75253, -0.463745, -0.666718, 0.583462, 0, 13.0302, 0)
|
7
godot/scripts/classes/Damageable.gd
Normal file
7
godot/scripts/classes/Damageable.gd
Normal file
@ -0,0 +1,7 @@
|
||||
extends Node
|
||||
|
||||
class_name Damageable
|
||||
|
||||
@export var max_health: int
|
||||
@onready var health = max_health
|
||||
|
6
godot/scripts/classes/Entity.gd
Normal file
6
godot/scripts/classes/Entity.gd
Normal file
@ -0,0 +1,6 @@
|
||||
extends Node
|
||||
|
||||
class_name Entity
|
||||
|
||||
func is_damageable():
|
||||
has_node("Damageable")
|
Loading…
Reference in New Issue
Block a user