minibaldur-bevy/src/main.rs

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Rust
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use bevy::prelude::*;
pub mod util;
pub mod components;
pub mod systems;
pub mod characters;
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use components::*;
use characters::*;
fn setup(
query: Query<&Transform, With<PlayerCharacter>>,
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
) {
for transform in query.iter() {
commands.spawn(PbrBundle {
mesh: meshes.add(Mesh::from(shape::Capsule{
radius: 1.0,
rings: 32,
depth: 2.0,
..Default::default()
})),
material: materials.add(StandardMaterial {
unlit: true,
..Default::default()
}),
transform: Transform::clone(transform),
..Default::default()
});
commands.spawn(DirectionalLightBundle::default());
commands.spawn(Camera3dBundle{
transform: Transform::from_xyz(0.0, 10.0, 0.0).looking_at(Vec3::default(), Vec3::Y),
projection: OrthographicProjection::default().into(),
..Default::default()
});
}
}
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fn main() {
App::new()
.add_plugins(DefaultPlugins)
// Add systems, whatnot
.add_systems(Startup, spawn_player_character)
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.add_systems(Startup, spawn_player_character)
.add_systems(Startup, setup)
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.run();
}