use bevy::prelude::*; pub mod util; pub mod components; pub mod systems; pub mod characters; use components::*; use characters::*; fn setup( query: Query<&Transform, With>, mut commands: Commands, mut meshes: ResMut>, mut materials: ResMut>, ) { for transform in query.iter() { commands.spawn(PbrBundle { mesh: meshes.add(Mesh::from(shape::Capsule{ radius: 1.0, rings: 32, depth: 2.0, ..Default::default() })), material: materials.add(StandardMaterial { unlit: true, ..Default::default() }), transform: Transform::clone(transform), ..Default::default() }); commands.spawn(DirectionalLightBundle::default()); commands.spawn(Camera3dBundle{ transform: Transform::from_xyz(0.0, 10.0, 0.0).looking_at(Vec3::default(), Vec3::Y), projection: OrthographicProjection::default().into(), ..Default::default() }); } } fn main() { App::new() .add_plugins(DefaultPlugins) // Add systems, whatnot .add_systems(Startup, spawn_player_character) .add_systems(Startup, spawn_player_character) .add_systems(Startup, setup) .run(); }