Init commit, generate hex layouts
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15
Prefabs/StdBoard.tscn
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15
Prefabs/StdBoard.tscn
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://Scripts/Board.gd" type="Script" id=1]
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[node name="StdBoard" type="Node2D"]
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script = ExtResource( 1 )
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indices = [ Vector2( 0, -2 ), Vector2( 1, -2 ), Vector2( 2, -2 ), Vector2( -1, -1 ), Vector2( 0, -1 ), Vector2( 1, -1 ), Vector2( 2, -1 ), Vector2( -2, 0 ), Vector2( -1, 0 ), Vector2( 0, 0 ), Vector2( 1, 0 ), Vector2( 2, 0 ), Vector2( -2, 1 ), Vector2( -1, 1 ), Vector2( 0, 1 ), Vector2( 1, 1 ), Vector2( -2, 2 ), Vector2( -1, 2 ), Vector2( 0, 2 ) ]
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distribution = {
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"desert": 1,
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"fields": 4,
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"forest": 4,
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"hills": 3,
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"mountains": 3,
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"pasture": 4
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}
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15
Prefabs/StdExtBoard.tscn
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15
Prefabs/StdExtBoard.tscn
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@@ -0,0 +1,15 @@
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://Scripts/Board.gd" type="Script" id=1]
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[node name="StdExtBoard" type="Node2D"]
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script = ExtResource( 1 )
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indices = [ Vector2( 0, -2 ), Vector2( 1, -2 ), Vector2( 2, -2 ), Vector2( -1, -1 ), Vector2( 0, -1 ), Vector2( 1, -1 ), Vector2( 2, -1 ), Vector2( -2, 0 ), Vector2( -1, 0 ), Vector2( 0, 0 ), Vector2( 1, 0 ), Vector2( 2, 0 ), Vector2( -2, 1 ), Vector2( -1, 1 ), Vector2( 0, 1 ), Vector2( 1, 1 ), Vector2( -2, 2 ), Vector2( -1, 2 ), Vector2( 0, 2 ), Vector2( 0, -3 ), Vector2( 1, -3 ), Vector2( 2, -3 ), Vector2( -1, -2 ), Vector2( -2, -1 ), Vector2( -3, 0 ), Vector2( -3, 1 ), Vector2( -3, 2 ), Vector2( -3, 3 ), Vector2( -2, 3 ), Vector2( -1, 3 ) ]
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distribution = {
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"desert": 2,
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"fields": 6,
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"forest": 6,
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"hills": 5,
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"mountains": 5,
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"pasture": 6
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}
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