Init commit, generate hex layouts

This commit is contained in:
2022-08-23 10:37:13 -05:00
parent f09f088ddc
commit 8e3bdab601
128 changed files with 2186 additions and 0 deletions

15
Prefabs/StdBoard.tscn Normal file
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[gd_scene load_steps=2 format=2]
[ext_resource path="res://Scripts/Board.gd" type="Script" id=1]
[node name="StdBoard" type="Node2D"]
script = ExtResource( 1 )
indices = [ Vector2( 0, -2 ), Vector2( 1, -2 ), Vector2( 2, -2 ), Vector2( -1, -1 ), Vector2( 0, -1 ), Vector2( 1, -1 ), Vector2( 2, -1 ), Vector2( -2, 0 ), Vector2( -1, 0 ), Vector2( 0, 0 ), Vector2( 1, 0 ), Vector2( 2, 0 ), Vector2( -2, 1 ), Vector2( -1, 1 ), Vector2( 0, 1 ), Vector2( 1, 1 ), Vector2( -2, 2 ), Vector2( -1, 2 ), Vector2( 0, 2 ) ]
distribution = {
"desert": 1,
"fields": 4,
"forest": 4,
"hills": 3,
"mountains": 3,
"pasture": 4
}

15
Prefabs/StdExtBoard.tscn Normal file
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[gd_scene load_steps=2 format=2]
[ext_resource path="res://Scripts/Board.gd" type="Script" id=1]
[node name="StdExtBoard" type="Node2D"]
script = ExtResource( 1 )
indices = [ Vector2( 0, -2 ), Vector2( 1, -2 ), Vector2( 2, -2 ), Vector2( -1, -1 ), Vector2( 0, -1 ), Vector2( 1, -1 ), Vector2( 2, -1 ), Vector2( -2, 0 ), Vector2( -1, 0 ), Vector2( 0, 0 ), Vector2( 1, 0 ), Vector2( 2, 0 ), Vector2( -2, 1 ), Vector2( -1, 1 ), Vector2( 0, 1 ), Vector2( 1, 1 ), Vector2( -2, 2 ), Vector2( -1, 2 ), Vector2( 0, 2 ), Vector2( 0, -3 ), Vector2( 1, -3 ), Vector2( 2, -3 ), Vector2( -1, -2 ), Vector2( -2, -1 ), Vector2( -3, 0 ), Vector2( -3, 1 ), Vector2( -3, 2 ), Vector2( -3, 3 ), Vector2( -2, 3 ), Vector2( -1, 3 ) ]
distribution = {
"desert": 2,
"fields": 6,
"forest": 6,
"hills": 5,
"mountains": 5,
"pasture": 6
}